Plane Sailing
Astral Admin - Mwahahaha!
I can see it as being useful, but once again it grates against my sensibilities that he could "Opening Shove" a giant or colossal dragon (but not a dwarf).
I can see it as being useful, but once again it grates against my sensibilities that he could "Opening Shove" a giant or colossal dragon (but not a dwarf).
Technically, if the fighter got a turn, I'd say that the +2 helped to the extent that increased accuracy increases the fighter's expected damage per round. So if the fighter was hitting 50% of the time, and now he's hitting 60% of the time, the bard "dealt damage" equal to 20% of the fighter's original expected damage on a hit. This is why standard actions that only give bonuses to one ally are usually a bad idea (because you could have attacked with it instead, and that would have been better unless the fighter's damage is five times better than yours), but standard actions that give bonuses to all your allies over a period of time are often very good ideas- a 20% increase in expected damage for the whole party for several rounds is likely much, much more than you could possibly have accomplished with a single attack.The same thing applies even if the fighter gets a turn. Does the +2 help? It might. But the difference is, for all practical purpose, 0 damage. If the fighter hits, he does 25 more damage. If he misses, he does 0. He needs to give a bonus that is about equal to the damage that a party member would do in order to be a valuable member of the group.
That's never bothered me, because, from the perspective of a dragon or a giant, he's been pushed a very, very small distance. If someone who came up to my knees pushed me as hard as they could, I might stumble 6 inches back. Proportionally, that's a space. from the perspective of the 18 inch tall person.I can see it as being useful, but once again it grates against my sensibilities that he could "Opening Shove" a giant or colossal dragon (but not a dwarf).
I can see it as being useful, but once again it grates against my sensibilities that he could "Opening Shove" a giant or colossal dragon (but not a dwarf).
Does it annoy you more that my rogue can positioning strike or bait and switch and either slide the dragon or giant 3 squares or trade places with the dragon or giant, then shift myself 3 more squares.
Generally I'm of the "Hypersmurf" persuasion on this issue. The power has an effect (in this case, a push)....but how you choose to describe the effect (attack causes dragon to stumble back a bit) is entirely up to you, and doesn't affect the mechanics at all.That's never bothered me, because, from the perspective of a dragon or a giant, he's been pushed a very, very small distance.
It's the surprise round and your fighter and barbarian are a smidge too far from the enemy to charge? Shove one, shift the other, and they are set.
Does it annoy you more that my rogue can positioning strike or bait and switch and either slide the dragon or giant 3 squares or trade places with the dragon or giant, then shift myself 3 more squares.
At 13 I can tornado strike too, which will let me hit and slide 2 different targets 5 squares each (well 5 squares at 13 by the time I get the power)