Ok, here's what I have so far. Still have money to spend, may get more wands and scrolls. Depending on what the Archmage can do, might drop the Wand of Fly.
[sblock]Mukala
Male Medium Humanoid (Dwarf)
Deity: Alynhdro
CG Rogue 6 / Fighter 2 / Master Thrower 5 / Bloodstorm Blade 4
Initial: Str 16, Dex 14, Con 16, Int 14, Wis 10, Cha 8 (after racial)
Str 20 (26), Dex 14 (18), Con 16 (20), Int 14, Wis 10, Cha 8 (10)
HP: 197 (6d6 +2d10 +5d8 +4d12 +85)
AC: 37* (10 +3 dex +13 armor +5 shield +3 deflection +1 insight +2 natural)
Touch: 17*; FF: 34* (* -2 AC in stance)
Saves: Fortitude +21, Reflex +20, Will +10 (+2 vs. spells, Sp, and poison)
BAB +15/+10/+5; Grapple +23
Speed: 20 ft (30 ft)
Ranged Full Attack (includes Rapid Shot)*:
Silver Waraxe +17/+17/+12/+7 (d10 +7, 20/x3, S, 20 ft)
Silver Light Hammer +17/+17/+12/+7 (d4 +7, 20/x2, B, 20 ft)
Cold Iron Javelin +17/+17/+12/+7 (d6 +8, 20/x2, P, 60 ft)
Cold Iron Shortspear +17/+17/+12/+7 (d6 +8, 20/x2, P, 40 ft)
Club +17/+17/+12/+7 (d6 +8, 20/x2, B, 20 ft)
*Within 30 ft: +1 attack/damage; +3d6 Sneak Attack
Melee Full Attack* (Ranged w/ Thunderous Throw: -2 to hit, +1 attack):
Falchion +27/+22/+17 (2d4 +15, 15-20/x3, S, 20 ft)
Silver Waraxe +23/+18/+13 (d10 +11, 20/x3, S, 20 ft)
Cold Iron Shortspear +23/+18/+13 (d6 +12, 20/x2, P, 40 ft)
Club +23/+18/+13 (d6 +12, 20/x2, B, 20 ft)
*In stance: +1d6 damage, -2 AC
Feats:
1 Point Blank Shot
2 Weapon Focus (Falchion) [Fighter]
3 Precise Shot [Fighter]
3 Rapid Shot
6 Martial Study (Wall of Blades)
7 Quick Draw [Master Thrower]
9 Martial Stance (Punishing Stance)
10 Throw Anything [Bloodstorm Blade]
12 Power Attack
12 Far Shot [Bloodstorm Blade]
14 Snatch Arrows [Master Thrower]
15 Improved Precise Shot
15 Improved Critical (Falchion) [Master Thrower]
Class: Sneak Attack +3d6, Trapfinding, Improved Evasion, Uncanny Dodge, Trapsense +2, Defensive Throw, Deadeye Shot, Weak Spot, Weapon Aptitude (retrain weapon feats daily; effective Fighter level 4), Lightning Ricochet, Thunderous Throw, Returning Attacks, Martial Throw
Maneuvers (IL 8, all 1/encounter):
1 Moment of Perfect Mind (Immediate, Counter) [DM Ring]
2 Wall of Blades (Immediate, Counter)
3 Iron Heart Surge (Standard, Boost) [IH Vest]
Stance (Swift to (de)activate):
1 Punishing Stance (+1d6 melee damage, -2 AC)
Languages: Tradespeak, Galvic, Thusesti, Caedmonish
Skills (152 points):
Balance +12 (8 ranks +4 Dex +2 synergy -3 acp +1 luck)
Bluff +9 (5 ranks +3 circlet +1 luck)
Concentration +24 (18 ranks +5 Con +1 luck)
Disable Device +25 (20 ranks +2 Int +2 tools +1 luck)
Disguise +16 (0 ranks +2 synergy +3 circlet +10 disguise self +1 luck)
Jump +18 (5 ranks +8 Str +2 synergy +5 competence -3 acp +1 luck)
Listen +11 (10 ranks +1 luck)
Open Lock +27 (20 ranks +4 Dex +2 tools +1 luck)
Search +28 (20 ranks +2 Int +5 competence +1 luck)
Sleight of Hand +9 (5 ranks +4 Dex +2 synergy -3 acp +1 luck)
Spot +11 (10 ranks +1 luck)
Tumble +15 (11 ranks +4 Dex +2 synergy -3 acp +1 luck)
Use Magic Device +24 (20 ranks +3 circlet +1 luck)
Gear:
+3 Ghost Touch Adamantine Falchion
Cold Iron Javelins (4)
Cold Iron Shortspears (4)
Silver Trident
Silver Light Hammer
Clubs (4)
Cloak of Charisma +2
Belt of Strength +6
Gloves of Dexterity +4
Amulet of Constitution +4
Glamered Mithral Fullplate +5
Animated Mithral Heavy Shield +3
Bracers of Natural Armor +2
Dusty Rose Iuon Stone (+1 insight AC)
Ring of Blinking and Diamond Mind (novice)
Ring of Protection +3
Iron Heart Vest (novice) of Resistance +5
Boots of Striding and Springing
Circlet of Persuasion and Disguise
Goggles of Minute Seeing
Stone of Good Luck (+1 luck to saves, ability/skill checks)
Efficient Quiver
Wand of Fly
Wand of Reduce Person
Wand of Grease (CL 3)
Wand of Ray of Frost
Wand of Acid Splash
Wand of Obscuring Mist
Scrolls of Command Undead (5)
Scrolls of Magic Weapon (4)
Masterwork Thief's Tools
Explorer's Outfit
Backpack
Waterskin
Bedroll
Whetstone
Trail Rations (4 days' supply)
Soap (1 lb)
Silk Rope (50 ft)
Grappling Hook
Flint and Steel
Torches (4)
Thrown Weapon Tricks
Defensive Throw: Make Concentration check (DC 10 +1/threatening foe) to make thrown attacks without provoking AoOs for 1 round.
Deadeye Shot: The critical multiplier of any thrown weapon you have the Weapon Focus feat for increases by 1.
Weak Spot: Against foes of equal/greater size, can make touch attacks. No strength to damage.
[/sblock]