akbearfoot
First Post
We're currently playing through the 3.5e Age of Wyrms campaign...We have access to all the Do-over spells and our characters are extremely powerful for their levels. We use a varient death rule though where we can go to -half max hitpoints, and we have Healing surges from 4E...We still get our asses kicked and frequently end up in the -tweens. Nobody has actually died yet, but if we weren't using all the changes we'd have had about a dozen deaths sofar...That's not really my idea of fun. Constantly changing characters and having to come up with new reasons to have new faces suddenly join the fight...or better yet, the PC that loves his character concept so comes back with Landfill 2...then 3...then 4.
Not to mention that if you want to get rid of anything that brings characters back to life, then you are pretty much required to get rid of anything that can kill instantly, and changte all the monsters with such abilities. Otherwise you are basically saying 'I want you to keep dying'. Or you end up with the scenario that our old 2e group had...'What an level draining undead? We RUN away...we're in the middle of town? Hrmm, maybe a NPC cleric will show up and turn it...****keeps running***'
'Huh, that Spawn of Kyus can kill u instantly? RUNS like hell.... Wyvern!? they do Con damage! We run away!'
Not to mention that if you want to get rid of anything that brings characters back to life, then you are pretty much required to get rid of anything that can kill instantly, and changte all the monsters with such abilities. Otherwise you are basically saying 'I want you to keep dying'. Or you end up with the scenario that our old 2e group had...'What an level draining undead? We RUN away...we're in the middle of town? Hrmm, maybe a NPC cleric will show up and turn it...****keeps running***'
'Huh, that Spawn of Kyus can kill u instantly? RUNS like hell.... Wyvern!? they do Con damage! We run away!'