If a player wants to roll a 1d20 instead of accepting a base 10, I will always allow that.
If I, the GM, don't want to roll to oppose the player character, I'll just go with the static base 10.
In my game, I am testing opposed ability checks for every attack and save and it really is interesting and fun. (1d20+str mod(1/2 level too)+feat mod+magic mod+etc..) vs ac, 1d20+dex mod vs 1d20+dex mod just clarifies everything.
This is what I wanted for 4th edition but the idea was not well received.
My Dungeons & Dragons Hybrid Game for Firefox and Chrome kira3696.tripod.com/CombatTracker.rar
If I, the GM, don't want to roll to oppose the player character, I'll just go with the static base 10.
In my game, I am testing opposed ability checks for every attack and save and it really is interesting and fun. (1d20+str mod(1/2 level too)+feat mod+magic mod+etc..) vs ac, 1d20+dex mod vs 1d20+dex mod just clarifies everything.
This is what I wanted for 4th edition but the idea was not well received.
My Dungeons & Dragons Hybrid Game for Firefox and Chrome kira3696.tripod.com/CombatTracker.rar