I am trying to figure out the best way to explore a dark dungeon or cave for our party (cleric, ranger, wizard, fighter). We have tried the tried and true method of having our ranger scout ahead (17 passive perception), but we keep running into problems. 5th edition ends up with some very weird meta-gamey requirements due to rule interactions.
Problem #1: Illumination
All of our party has darkvision, but when exploring an unknown area, the disadvantage from only getting dim light is really bad. Our Ranger has a 17 passive perception, but with disadvantage it becomes a 12 which means he won't notice most traps or stealthed bad guys.
How are people handling this?
Options I can think of:
Problem 2: Magic Traps
Perception doesn't help find magic traps in most cases. So the ranger has walked into these (particularly the alarm spell). The DMG (pg. 121) says you use Intelligence (Arcana) for detecting magic traps in all cases. This means we need to send someone to the front with high Arcana, probably our wizard. Alternately, we can have a detect magic running at all times, but that uses concentration, as well as requires a 10 minute ritual every 10 minutes.
Solution:
Use an unseen servant to carry our light source ahead of us. We stay back in the shadows. Both ranger and wizard need to scout ahead around 50 feet from the unseen servant.
Is this the optimal way to help cover our bases while minimizing the risk?
Problem #1: Illumination
All of our party has darkvision, but when exploring an unknown area, the disadvantage from only getting dim light is really bad. Our Ranger has a 17 passive perception, but with disadvantage it becomes a 12 which means he won't notice most traps or stealthed bad guys.
How are people handling this?
Options I can think of:
- Use a light. This seems bad since others will always notice you and can attack you from the dark. This is probably the most likely since it doesn't require a different party setup.
- Get someone with expertise for perception. Even with a 20 passive perception, with disadvantage it becomes 15 which isn't super awesome.
- Take the observant feat for +5 to negate the disadvantage.
- Get blindsight, true sight, or a warlock with devil's sight.
Problem 2: Magic Traps
Perception doesn't help find magic traps in most cases. So the ranger has walked into these (particularly the alarm spell). The DMG (pg. 121) says you use Intelligence (Arcana) for detecting magic traps in all cases. This means we need to send someone to the front with high Arcana, probably our wizard. Alternately, we can have a detect magic running at all times, but that uses concentration, as well as requires a 10 minute ritual every 10 minutes.
Solution:
Use an unseen servant to carry our light source ahead of us. We stay back in the shadows. Both ranger and wizard need to scout ahead around 50 feet from the unseen servant.
Is this the optimal way to help cover our bases while minimizing the risk?