Fredrik Svanberg
First Post
Here is the optional math idea:
Instead of (ability modifier + half level) as a value for various things, why don't we use (ability value + level - 10)/2?
Old system
18 (+4) + 1 (+½) = 4½ = 4
New system
(18 + 1 - 10)/2 = 4½ = 4
But!
17 (+3) + 1 (+½) = 3½ = 3
And!
(17 + 1 - 10)/2 = 4 = 4
Suddenly odd ability values and odd levels aren't "useless" anymore.
Now, my main question is whether this would cause more or less min-maxing (I'm hoping for less) and if there is some balance issue I've missed?
Instead of (ability modifier + half level) as a value for various things, why don't we use (ability value + level - 10)/2?
Old system
18 (+4) + 1 (+½) = 4½ = 4
New system
(18 + 1 - 10)/2 = 4½ = 4
But!
17 (+3) + 1 (+½) = 3½ = 3
And!
(17 + 1 - 10)/2 = 4 = 4
Suddenly odd ability values and odd levels aren't "useless" anymore.
Now, my main question is whether this would cause more or less min-maxing (I'm hoping for less) and if there is some balance issue I've missed?