Is it possible to have an optional XP system that doesn't have the tiers and the increasing die types?
For example, I am interested in a more skills-based game, where characters just get points to get more skills/careers. And I enjoyed the earlier draft because everything used d6. I like the messy, organic character growth of skill-based systems like GURPS, Call of Cthulhu and World of Darkness.
I am not as much interested in a system where characters go up set tiers/levels (like Savage Worlds) where the dice change as well. I was wondering if there could be an optional bit in the GM info, outlining other ways of character growth.
Food for thought.
For example, I am interested in a more skills-based game, where characters just get points to get more skills/careers. And I enjoyed the earlier draft because everything used d6. I like the messy, organic character growth of skill-based systems like GURPS, Call of Cthulhu and World of Darkness.
I am not as much interested in a system where characters go up set tiers/levels (like Savage Worlds) where the dice change as well. I was wondering if there could be an optional bit in the GM info, outlining other ways of character growth.
Food for thought.