JChung2003
First Post
Aren't greataxe-wielding orcs too tough for their low CR rating (1/2)?
It can do 4-15 damage to you with a regular hit or 12-45 with a critical hit. An orc can kill a level 1 caster with a single glancing blow and a level 1 melee type with just one solid hit. It can smack down a level 3 or 4 melee type with a really lucky critical hit.
Comparing other 1/2 CR monsters...
Aasimar - 1d8 (longsword)
Abyssal dire rat - 1d4 (bite)
Tiny animated object - 1d3-1 (slam)
Baboon - 1d6+3 (bite)
Badger - 1d2-1 (claw), 1d3-1 (bite)
Deep dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Hill dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Mountain dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Eagle - 1d3 (claw), 1d4 (bite)
Elf - 1d8 (longsword)
Giant bee - 1d4 and poison (sting)
Gnome - 1d6-1 (short sword) or 1d8 (light crossbow)
Halfling - 1d8-1 (longsword) or 1d10 (heavy crossbow)
Hobgoblin - 1d8 (longsword)
Locathah - 1d8 (longspear)
Merfolk - 1d8 (trident) or 1d10 (heavy crossbow)
Medium-size monstrous centipede - 1d6-1 and poison (bite)
Small monstrous scorpion - 1d3-1 (claw), 1d3-1 and poison (sting)
Small monstrous spider - 1d4-2 and poison (bite)
Orc - 1d12+3 (greataxe)
Porpoise - 2d4 (butt)
Small viper snake - 1d2-2 and poison (bite)
Stirge - 1d3-4 and blood drain (touch)
Tiefling - 1d6 (rapier)
Worker formian - 1d4+1 (bite)
Medium-size zombie - 1d6+1 (slam)
Maybe orcs are disadvantaged in broad daylight, but at night with their 60' darkvision, they can be lethal.
It's the greataxes that they wield that bother me more than anything. 1d12+3 damage seems excessive for a CR 1/2 monster...
It can do 4-15 damage to you with a regular hit or 12-45 with a critical hit. An orc can kill a level 1 caster with a single glancing blow and a level 1 melee type with just one solid hit. It can smack down a level 3 or 4 melee type with a really lucky critical hit.
Comparing other 1/2 CR monsters...
Aasimar - 1d8 (longsword)
Abyssal dire rat - 1d4 (bite)
Tiny animated object - 1d3-1 (slam)
Baboon - 1d6+3 (bite)
Badger - 1d2-1 (claw), 1d3-1 (bite)
Deep dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Hill dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Mountain dwarf - 1d10 (dwarven waraxe); or 1d6 (shortbow)
Eagle - 1d3 (claw), 1d4 (bite)
Elf - 1d8 (longsword)
Giant bee - 1d4 and poison (sting)
Gnome - 1d6-1 (short sword) or 1d8 (light crossbow)
Halfling - 1d8-1 (longsword) or 1d10 (heavy crossbow)
Hobgoblin - 1d8 (longsword)
Locathah - 1d8 (longspear)
Merfolk - 1d8 (trident) or 1d10 (heavy crossbow)
Medium-size monstrous centipede - 1d6-1 and poison (bite)
Small monstrous scorpion - 1d3-1 (claw), 1d3-1 and poison (sting)
Small monstrous spider - 1d4-2 and poison (bite)
Orc - 1d12+3 (greataxe)
Porpoise - 2d4 (butt)
Small viper snake - 1d2-2 and poison (bite)
Stirge - 1d3-4 and blood drain (touch)
Tiefling - 1d6 (rapier)
Worker formian - 1d4+1 (bite)
Medium-size zombie - 1d6+1 (slam)
Maybe orcs are disadvantaged in broad daylight, but at night with their 60' darkvision, they can be lethal.
It's the greataxes that they wield that bother me more than anything. 1d12+3 damage seems excessive for a CR 1/2 monster...
Last edited: