No gaming this week, I'm working on the next update. I'm in a hurry to catch up to current events.
When we started this game as an alternate to the FR game we play, it was conceived to give Hellstar a break. As I had not played D&D since 2nd Edition AD&D I was a little rusty and wanted to familiarize myself with the new rules, and provide a completely different style of game.
To that effect I proposed a few guidelines:
- An Orcish warband, the party would be Evil-based, Orcs, Goblins, Half-Ogre's, Maybe a Drow, or renegade Dwarf in the party.
- There would be low healing magic in the game, and few, if any, spellcasters
- We would use the Broken Lands (Mystara) setting(modified) as I still had plenty of material for this world, and had not yet invested in any of the other gaming worlds, for all the time I have played or DM'd over the years, since the early 80's.
- We would play when Hellstar was not prepared, or preferred to play that evening. I believe we are moving towards alternating campaigns now, however.
- Not only would the party find enemies without, but from within, as there should be contention within an Orcish warband and tribe. Against the normal Taboo that characters should not hurt, maim, kill each other.
- Character death would be probable, due to the nature of Orcs and combat.
We now operate under the following guidelines as well:
- Hero dice are now awarded for heroic/anti-heroic acts
- Bonus XP awards for quotes/game notes
When we complete a session, I now post an outline of the session within a couple days, so the group can comment on them. Armed with my outline, maps, notes, adventure data, quotes, player notes, my updates will become easier.
I have not been able to record the sessions, as some of the greater story hour authors on enworld, have been able to.
I'll be glad to answer any questions. If not, I'll comment more about the game in a few days.
GW