Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Order of M.A.C.E.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spacehulkster" data-source="post: 2995220" data-attributes="member: 13070"><p><strong>The Two become Six</strong></p><p></p><p>The Azer ignites a piece of parchment to spark the fire, “Breakfast will be ready shortly.” He begins to cut apart the large rats. The conversation quickly gets to the reasons why each traveler has come to this place.</p><p></p><p>Rudgar begins, “I’ve come south looking for adventure or a war to become famous in. I feel it’s the best way to serve me god.”</p><p></p><p>“We’ve been kicked out of our home and are looking for mercenary work. We thought that Thay would be a good first choice to look,” Zafnir lies flatly.</p><p></p><p>“Thay is always looking for mercenaries,” Kara-tor agrees. “But the two of you would be looked on with some suspicion I am afraid. It would be best to look elsewhere for the time being. Pfröte and I have just left from there and are headed north to the Moonsea. Many opportunities await us. We’ve heard of some wealthy merchants up there, with some coin, that need adventurers for certain duties. We could probably fit you four into the mix.” Kara looks over to Pfröte, who nods eagerly.</p><p></p><p>“Qwergain just want to prove worth with sword. Become great lord,” Qwergain says beating his chest.</p><p></p><p>After the breakfast, Zafnir points out the two doors which they have not checked out yet in the room, “I would like to check out where these two doors lead to before we leave this place.” </p><p></p><p>Jumping to his feet, Rudgar grabs his axe, “No time like the present lad!” </p><p></p><p>The group gathers their weapons and takes up positions on one of the doors. Zafnir opens the door to a long corridor. After forty feet it opens up into a room. There is nothing but a chest located in the middle of the room. As the party begins forward, Zafnir holds up his hand, “Hold, there could be traps! This seems to easy.”</p><p></p><p>“Nonsense,” Pfröte waves off. “The floor is full of dust. Any traps on the floor would show up. Let me take a look at this chest.” </p><p></p><p>Pfröte casually walks up to the chest and begins searching it for traps and locks. Zafnir stands well back, as the others begin to crowd in the room. He motions for Annalia to stay back a bit. He also notices that Kara-tor also stands well back of Pfröte.</p><p></p><p>“I don’t think it’s trapped and it seems to be unlocked,” Pfröte eagerly lifts the lid.</p><p></p><p>“Twang, twang, twang!” Pfröte is hit by three darts. Two others narrowly miss Qwergain and Rudgar, who huddled behind Pfröte.</p><p></p><p>“It is most fortunate that I was here to take this damage.” Pfröte turns round to the rest and drops to his knees. “Most painful!” He begins to pull out the darts, while Rudgar begins to heal his wounds.</p><p></p><p>“You are a curious George aren’t ye?” plies Rudgar. </p><p></p><p>“No it’s Pfröte. The P is silent, we met last night remember?” questions Pfröte. “I think this mechanism will come in handy.” Pfrote pries apart the dart trap and gathers the all the useful darts while the rest check the contents of the chest.</p><p></p><p>“Two pearls!” Rudgar cries out.</p><p></p><p>“Mine, I’ll take those,” interrupts Kara-tor. Stepping forward to retrieve them, he shrugs off the glares.</p><p></p><p>Grudgingly, Rudgar hands over the pearls to the wizard, “There be a bag and a circlet too!?” </p><p></p><p>“Nah, the pearls will be enough.”</p><p></p><p>Zafnir steps up eyeing the circlet, “I could use the circlet.” With no objections, Rudgar tosses him the headband. Zafnir is careful to not put it on and studies it. “There are some old elven runes engraved. They seem to be symbols for health, wisdom and agility. This might be very useful.”</p><p></p><p>“Good fer you boy! I’ll be counting the coin in the bag back in some better light.” Rudgar plays catch with the bag, as it jingles. </p><p></p><p>“You coming along?” ask Rudgar of Pfröte, who has sat quietly fidgeting with the dart trap.</p><p></p><p>“Oh right away. I’m going to fit this into my armor. It’ll make for one nasty surprise for someone,” Pfröte explains.</p><p> </p><p>Zafnir checks the last door, “No traps!” He motions for Qwergain to enter. </p><p></p><p> Rudgar notices a sly smirk on Zafnir’s face as Qwergain opens the door and walks into a 30 long hallway. He follows, after he notices that Qwergain doesn’t set off any traps. Shaking his head as he passes Zafnir mumbling, “I see that I’m gonna haft to keep an eye on you.” Zafnir tries the “what I do” look.</p><p></p><p>Kara-tor watches the exchange, as Zafnir looks back at him, he motions, “By all means Zafnir, after you. I see that I’ll have to watch also!”</p><p></p><p>Pfröte and Annalia are oblivious to the whole exchange, each preoccupied.</p><p></p><p>“There’s nothing here but a statue,” Qwergain blurts.</p><p></p><p>“Dats not a statue boy, that be a sarcophagus. Maybe a lord of some type mummified inside. Well! Come on let’s open it,” the dwarf says enthusiastically.</p><p></p><p>As Qwergain steps closer, he can see the head looks odd, distorted and has bat-like wings. Suddenly its eyes open and flies off of the sarcophagus. It lets out a shriek none have heard before. Qwergain and Zafnir stop dead in their tracks, both paralyzed with fear. Kara-tor lets fly a magic missile, which makes the vargouille flee for cover. Rudgar lashes out, but the creature has the advantage of altitude on him. Pfröte is able to shoot it down with his crossbow, it lands on the dusty floor like a watermelon hitting pavement.</p><p></p><p>“It is most fortuitous that I rolled low initiative. That’s mine!” Pfröte points down at the vargouille.</p><p></p><p>“Ye can have it laddie,” Rudgar kicks at it, making sure it won’t shriek again. Then gives Qwergain a shove, “Snap out of it boy!”</p><p></p><p>Both Zafnir and Qwergain shake the cobwebs out while watching Pfrote opens the sarcophagus.</p><p></p><p>“Just some dust inside. I don’t see any pan….els…..wait a minute what’s this,” exclaims Pfröte, picking up a shiny object in the dust. “It’s a ring.”</p><p></p><p>Kara-tor’s eyebrows raise as he whirls around, “Ring? What kind of ring? Let me see.” </p><p></p><p>He shoves past Annalia (ruffling her feathers!) and Zafnir to take the ring from Pfröte. After a few minutes of inspection, and some toe tapping by the rest of the party, he explains.</p><p></p><p> “Very small runes,” Kara-tor points to the ring, “similar to elvish with slight differences. Like a lizard tongue. I believe they mean Ignan and Aquan. Let’s see if anything happens.” He promptly puts on the ring.</p><p></p><p>“Pearls and now a ring. Anything else we can hand over to ya?” grumbles Rudgar. He walks back into the other room with the fire.</p><p></p><p>“I took initiative here to see if the ring was cursed,” Kara-tor legitimizes. “In fact, it still could be.” He looks to each party member, finally locking gazes with Pfröte.</p><p></p><p>“I don’t want it,” he shrugs. “My fingers are too big for it.” Pfröte holds up his monstrously large hands.</p><p></p><p>The group heads back to the fire.</p><p></p><p>“Well Priestess, where should we head, if not to Thay?” questions Zafnir.</p><p></p><p>Rudgar pipes up, “I hear the Moonsea is pretty this time of year. Besides those merchants these two told us about sound like they have deep pockets. Might be fun too!”</p><p></p><p>“Yeah,” Annalia mulls over. “The Zhents are nearby too, aren’t they?”</p><p></p><p>Zafnir can smell exactly what she’s upto. “Direct confrontation may be a little too soon, Priestess.”</p><p></p><p>“Your right Zaf. But I would like to observe……from a distance.” </p><p></p><p>“What she be thinking, Zaf?” questions Rudgar</p><p></p><p><em>“Zaf,”</em> that just annoys me and she knows it, he thinks to himself. </p><p></p><p>“The Zhents are trying to move into our area of control down south. So I suspect she would like to see how their operations work closer to their own home.” He says packing, noticing a wry smile on Annalia’s face.</p><p></p><p>“Moonsea it is then,” Qwergain flatly states. “Storm-Peace be over, but team work good.”</p><p></p><p>“Well Pfröte,” Kara exclaims, “it appears the two of us have grown to six.”</p><p></p><p>Thus starts a tenuous friendship. Misfits on a quest for greed, self-honor and power.</p><p>They take a ship at Mulmaster for Melvaunt, but the ship drops them off at Point Moonsea, as they catch sight of Zhent ships and retreat.</p></blockquote><p></p>
[QUOTE="spacehulkster, post: 2995220, member: 13070"] [b]The Two become Six[/b] The Azer ignites a piece of parchment to spark the fire, “Breakfast will be ready shortly.” He begins to cut apart the large rats. The conversation quickly gets to the reasons why each traveler has come to this place. Rudgar begins, “I’ve come south looking for adventure or a war to become famous in. I feel it’s the best way to serve me god.” “We’ve been kicked out of our home and are looking for mercenary work. We thought that Thay would be a good first choice to look,” Zafnir lies flatly. “Thay is always looking for mercenaries,” Kara-tor agrees. “But the two of you would be looked on with some suspicion I am afraid. It would be best to look elsewhere for the time being. Pfröte and I have just left from there and are headed north to the Moonsea. Many opportunities await us. We’ve heard of some wealthy merchants up there, with some coin, that need adventurers for certain duties. We could probably fit you four into the mix.” Kara looks over to Pfröte, who nods eagerly. “Qwergain just want to prove worth with sword. Become great lord,” Qwergain says beating his chest. After the breakfast, Zafnir points out the two doors which they have not checked out yet in the room, “I would like to check out where these two doors lead to before we leave this place.” Jumping to his feet, Rudgar grabs his axe, “No time like the present lad!” The group gathers their weapons and takes up positions on one of the doors. Zafnir opens the door to a long corridor. After forty feet it opens up into a room. There is nothing but a chest located in the middle of the room. As the party begins forward, Zafnir holds up his hand, “Hold, there could be traps! This seems to easy.” “Nonsense,” Pfröte waves off. “The floor is full of dust. Any traps on the floor would show up. Let me take a look at this chest.” Pfröte casually walks up to the chest and begins searching it for traps and locks. Zafnir stands well back, as the others begin to crowd in the room. He motions for Annalia to stay back a bit. He also notices that Kara-tor also stands well back of Pfröte. “I don’t think it’s trapped and it seems to be unlocked,” Pfröte eagerly lifts the lid. “Twang, twang, twang!” Pfröte is hit by three darts. Two others narrowly miss Qwergain and Rudgar, who huddled behind Pfröte. “It is most fortunate that I was here to take this damage.” Pfröte turns round to the rest and drops to his knees. “Most painful!” He begins to pull out the darts, while Rudgar begins to heal his wounds. “You are a curious George aren’t ye?” plies Rudgar. “No it’s Pfröte. The P is silent, we met last night remember?” questions Pfröte. “I think this mechanism will come in handy.” Pfrote pries apart the dart trap and gathers the all the useful darts while the rest check the contents of the chest. “Two pearls!” Rudgar cries out. “Mine, I’ll take those,” interrupts Kara-tor. Stepping forward to retrieve them, he shrugs off the glares. Grudgingly, Rudgar hands over the pearls to the wizard, “There be a bag and a circlet too!?” “Nah, the pearls will be enough.” Zafnir steps up eyeing the circlet, “I could use the circlet.” With no objections, Rudgar tosses him the headband. Zafnir is careful to not put it on and studies it. “There are some old elven runes engraved. They seem to be symbols for health, wisdom and agility. This might be very useful.” “Good fer you boy! I’ll be counting the coin in the bag back in some better light.” Rudgar plays catch with the bag, as it jingles. “You coming along?” ask Rudgar of Pfröte, who has sat quietly fidgeting with the dart trap. “Oh right away. I’m going to fit this into my armor. It’ll make for one nasty surprise for someone,” Pfröte explains. Zafnir checks the last door, “No traps!” He motions for Qwergain to enter. Rudgar notices a sly smirk on Zafnir’s face as Qwergain opens the door and walks into a 30 long hallway. He follows, after he notices that Qwergain doesn’t set off any traps. Shaking his head as he passes Zafnir mumbling, “I see that I’m gonna haft to keep an eye on you.” Zafnir tries the “what I do” look. Kara-tor watches the exchange, as Zafnir looks back at him, he motions, “By all means Zafnir, after you. I see that I’ll have to watch also!” Pfröte and Annalia are oblivious to the whole exchange, each preoccupied. “There’s nothing here but a statue,” Qwergain blurts. “Dats not a statue boy, that be a sarcophagus. Maybe a lord of some type mummified inside. Well! Come on let’s open it,” the dwarf says enthusiastically. As Qwergain steps closer, he can see the head looks odd, distorted and has bat-like wings. Suddenly its eyes open and flies off of the sarcophagus. It lets out a shriek none have heard before. Qwergain and Zafnir stop dead in their tracks, both paralyzed with fear. Kara-tor lets fly a magic missile, which makes the vargouille flee for cover. Rudgar lashes out, but the creature has the advantage of altitude on him. Pfröte is able to shoot it down with his crossbow, it lands on the dusty floor like a watermelon hitting pavement. “It is most fortuitous that I rolled low initiative. That’s mine!” Pfröte points down at the vargouille. “Ye can have it laddie,” Rudgar kicks at it, making sure it won’t shriek again. Then gives Qwergain a shove, “Snap out of it boy!” Both Zafnir and Qwergain shake the cobwebs out while watching Pfrote opens the sarcophagus. “Just some dust inside. I don’t see any pan….els…..wait a minute what’s this,” exclaims Pfröte, picking up a shiny object in the dust. “It’s a ring.” Kara-tor’s eyebrows raise as he whirls around, “Ring? What kind of ring? Let me see.” He shoves past Annalia (ruffling her feathers!) and Zafnir to take the ring from Pfröte. After a few minutes of inspection, and some toe tapping by the rest of the party, he explains. “Very small runes,” Kara-tor points to the ring, “similar to elvish with slight differences. Like a lizard tongue. I believe they mean Ignan and Aquan. Let’s see if anything happens.” He promptly puts on the ring. “Pearls and now a ring. Anything else we can hand over to ya?” grumbles Rudgar. He walks back into the other room with the fire. “I took initiative here to see if the ring was cursed,” Kara-tor legitimizes. “In fact, it still could be.” He looks to each party member, finally locking gazes with Pfröte. “I don’t want it,” he shrugs. “My fingers are too big for it.” Pfröte holds up his monstrously large hands. The group heads back to the fire. “Well Priestess, where should we head, if not to Thay?” questions Zafnir. Rudgar pipes up, “I hear the Moonsea is pretty this time of year. Besides those merchants these two told us about sound like they have deep pockets. Might be fun too!” “Yeah,” Annalia mulls over. “The Zhents are nearby too, aren’t they?” Zafnir can smell exactly what she’s upto. “Direct confrontation may be a little too soon, Priestess.” “Your right Zaf. But I would like to observe……from a distance.” “What she be thinking, Zaf?” questions Rudgar [I]“Zaf,”[/I] that just annoys me and she knows it, he thinks to himself. “The Zhents are trying to move into our area of control down south. So I suspect she would like to see how their operations work closer to their own home.” He says packing, noticing a wry smile on Annalia’s face. “Moonsea it is then,” Qwergain flatly states. “Storm-Peace be over, but team work good.” “Well Pfröte,” Kara exclaims, “it appears the two of us have grown to six.” Thus starts a tenuous friendship. Misfits on a quest for greed, self-honor and power. They take a ship at Mulmaster for Melvaunt, but the ship drops them off at Point Moonsea, as they catch sight of Zhent ships and retreat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Order of M.A.C.E.
Top