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<blockquote data-quote="Patlin" data-source="post: 1916088" data-attributes="member: 17264"><p>ooc: No particularly good reason. The module I'm using starts as the characters are travelling over Ibex Walk, and doesn't bother to give any plot hooks. Decide where you are heading next -- home, towards the best prospects for gainfull employment, to visit the Wizard of OZ -- your path's going to lead over Ibex Walk. Heavy handed, I know.</p><p></p><p>Kerwick finds that the best healer in town is a mere herbalist. While there is no magic in his repertoir, he's all they've got in this village. No one is wounded at this time, but he tells Kerwick that if he can call upon the gods to heal disease, the people of the town would be mighty greatfull. There are several people in town with some sort of flu, one of which he fears may develop into a more serious illness.</p><p></p><p>You encounter a burly old fellow in the inn. He tells you that the ibex walk is a clear and well travelled trail, and that he's been over it many times without incident. He offers to escort you "young whippersnappers" over it to "make sure you stay out of trouble" if you pay him 15 gp. He doesn't mention the possibility of finding treasure, so you're not sure if he would expect a share.</p><p></p><p>You do find a cobbler, who is willing to repair your shoe for 2 cp.</p></blockquote><p></p>
[QUOTE="Patlin, post: 1916088, member: 17264"] ooc: No particularly good reason. The module I'm using starts as the characters are travelling over Ibex Walk, and doesn't bother to give any plot hooks. Decide where you are heading next -- home, towards the best prospects for gainfull employment, to visit the Wizard of OZ -- your path's going to lead over Ibex Walk. Heavy handed, I know. Kerwick finds that the best healer in town is a mere herbalist. While there is no magic in his repertoir, he's all they've got in this village. No one is wounded at this time, but he tells Kerwick that if he can call upon the gods to heal disease, the people of the town would be mighty greatfull. There are several people in town with some sort of flu, one of which he fears may develop into a more serious illness. You encounter a burly old fellow in the inn. He tells you that the ibex walk is a clear and well travelled trail, and that he's been over it many times without incident. He offers to escort you "young whippersnappers" over it to "make sure you stay out of trouble" if you pay him 15 gp. He doesn't mention the possibility of finding treasure, so you're not sure if he would expect a share. You do find a cobbler, who is willing to repair your shoe for 2 cp. [/QUOTE]
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