Order of the Big Red Bear (In character thread)

Patlin

Explorer
Having started out on a life of adventure, you have just completed your first mission: an utterly uneventfull stint as Caravan guards. You followed the Caravan hither and yon, and have been discharged at the end of your contract in the small town of Solapia. You each recieve 10 gp from the paymaster, but find yourself in a very small and boring hick town with little to spend it on.

Having mapped out your next move, you determine that your path will lead you up a mountain trail called "Ibex Walk." There is some indication the wilderness hereabouts might be somewhat dangerous.

ooc: Two first level characters is a little bit light. Maybe one or two of the others will join us now that the in-character thread is open...
 

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kerwick

First Post
1) See about a healer in town. If there isn't one, see if people or animals need any help with injuries from farming, etc. No charge for services.

2) See what I can learn from the older town members at the local pub about the Ibex Walk.

3) See if there is a cobbler in town to fix this damn boot of mine. The heel keeps coming loose and the mending spell just doesn't seem to work. If not, check with the blacksmith but make sure he doesn't just put a huge nail in it...

Kerwick
 


Patlin

Explorer
nuthkavi said:
Why is this our next move?

ooc: No particularly good reason. The module I'm using starts as the characters are travelling over Ibex Walk, and doesn't bother to give any plot hooks. Decide where you are heading next -- home, towards the best prospects for gainfull employment, to visit the Wizard of OZ -- your path's going to lead over Ibex Walk. Heavy handed, I know.

Kerwick finds that the best healer in town is a mere herbalist. While there is no magic in his repertoir, he's all they've got in this village. No one is wounded at this time, but he tells Kerwick that if he can call upon the gods to heal disease, the people of the town would be mighty greatfull. There are several people in town with some sort of flu, one of which he fears may develop into a more serious illness.

You encounter a burly old fellow in the inn. He tells you that the ibex walk is a clear and well travelled trail, and that he's been over it many times without incident. He offers to escort you "young whippersnappers" over it to "make sure you stay out of trouble" if you pay him 15 gp. He doesn't mention the possibility of finding treasure, so you're not sure if he would expect a share.

You do find a cobbler, who is willing to repair your shoe for 2 cp.
 

nuthkavi

First Post
Patlin said:
Having mapped out your next move, you determine that your path will lead you up a mountain trail called "Ibex Walk." There is some indication the wilderness hereabouts might be somewhat dangerous.

How long a trail is the "Ibex Walk"?

I'll poke around and see what else I can learn about the trail and its hazards (Gather Information (untrained) +3).
 

kerwick

First Post
Cobbler: Pay the man so I can walk without that incessant flapping of my boot!

Thank the old guy in the pub for his offer but if it the path is well traveled we shouldn't need his protection.

Help the healer out as best as I can. Explain to him that my healing magic is limited but that I am able to mix up some natural remedies in addition. My heal skill is +7 and my natural knowledge is +3. Use a detect poison and a detect magic on the individual that is most sick in case it isn't actually an illness. If he has any sores from the illness, heal those with magic. See about any natural cure that I may know of and also see how his appetite is. If he is having trouble eating, start making him some good berries. I will need to rest one day and pray for those instead. Check on the other people with the illness and see at what stage they are currently.
 

Patlin

Explorer
The Ibex Trail is about 30 miles, but no one has a map or exact figure. It starts about a two hour walk from the town.

The townsfolk generally don't appear to know much about any Hazards on the trail.

"Here you are, Sir! Thank'ee for your patronage." The cobbler says, as he returns Kerwick's boot.

"Good enough, good enough." Says the old Ranger. "How many of you did you say there were, though? Such a small party can run into trouble even on a well travelled path. Don't blame me if you wind up Cougar food."

The healer frowns. "Humph. I think I can mix up my own remedies, thank you. I may not have any magic, but I've been doing this for many years, and I keep the folk in my town healthy."

ooc: I've created an account for Viv, and she may join you as a Cleric. We'll leave it vague for the moment as to whether she's with you or not.
 

kerwick

First Post
Old Ranger: "Cougar food? Now there is a thought... I will have to bring some along then. Thank you for the wonderful idea!" ---Buy the man a drink and then make sure I have some dried meat to bring with me that isn't spiced. After all, a cougar makes a great companion.

Healer: "My apologies. No insult was intended. Best of luck with this epidemic." --- Head out and start looking for my companion(s)
 

Patlin

Explorer
ooc: Kerwick, you are entitled to start with a companion. Rather than finding one, in 3.5 you perform a ceremony and a companion comes to you. I'd be happy to assume this is already done.
 


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