The Bot
Finally here's my first rendition of the Bot. The companion to the tinker class. I'll be adding more to it as I go along but I wanted to see what people thought and if someone wanted to use the bot with their tinker.
VB you can update the tinker also from it's origonal post. I've just been editing it as I've been going. Whenever you can get to it. Thanks man
The Bot
You can control your bot each round with a minor action which gives your bot a Standard and move action.
The Bot
It gets AC 10, Reflex 10, Will 10, Fort 10 to start with
Skills - Trained in any two of these
Acrobatics (Dex), Athletics (Str), Endurance (Con), Perception (Wis), Stealth (Dex).
It is immune to all mind effecting effects, it's just an object, considered a gadget.
It can be Small or Medium at first
It Levels with the Tinker
Hp at first level is 12 + consttution modifier
HP per level gained is 5
Healing surges 0 + constitution modifier
You get three sets of points to build your bot with. With these points you can add armor on, a weapon, or build in a special ability. The bot functions mechanically like a monster so its powers with have the recharge mechanic associated with them. To balance this powers can't be outrageous.
As you level you gain access to more abilities and get more points to spend on building your bot. You can take off old pieces and devices which gave your Bot special abilities to reclaim them to add on new parts and powers.
Base attack progression and Defence progresion - same as PC's
Basic Stats - Str, Dex, Con
All three abilities start out at 10 and you get 12 points to assign with no one score exceeding 16 as you don't have the knowledge to make your Bot any stronger, quicker, or tougher with your current knowledge.
Add ons - These are devices that you can build onto your Bot to give him static bonuses that are always active. You get 10 points for add on's
Name - Cost - Description
Armor Plating - 1 - Armor plating is attached to your Bopt at a cost of 1 point of AC for one addon point. The maximum amount of armor you can put on your Bot where it can still function is 4 points plus 1/2 your tinker level.
Sheild - 2 - Your Bot is designed to be able to weild a sheild. You need to purchase the sheild to equip him with it.
Weapon - 1 - You design your Bot in the use of a weapon. You can design your bot to use more than one weapon but each addition weapon design costs another add on point.
Optic Lenses - 1 - You build lenses into the Bots optic receptors enhancing it's ability to hit with ranged attacks by +1 and its perception check by +2.
Hydrolic leg Pistons - 2 - The leg pistons give your bot a +1 to Athletics, +1 to Endurance and make him faster increasing his base speed by 1 square.
Ball Joint Servos - 2 - The servos make your Bot more agile, quieter, and better able to manuver its body. Your Bot gains +1 to acrobatics, +1 to stealth, and +2 to its reflex defence.
Reinforced Plating - 2 - You've re-enforced your Bots internal structure granting it +4 hp, + 2 to Fortitude saves and +1 to endurance.
Hydrolic arm pistons - 2 - The pistons in your Bots arms give it some additional pop when attacking and some added strength in other situations. Your Bot gains +2 to melee weapon damage, +1 to acrobatics, and +1 to athletics.
Special Designs - These are designs and devices you've built into the bot which are similar to powers. You get 4 points for designs
Name - Cost - Description
Whirilwind - 3 - Recharge 6 or short rest * Standard * Str vs AC * Melee - Your Bot spins around like a whirlwind attacking all enemies around him. This grants your Bot one standard attack against each adjacent creature.
Flame Blast - 2 - Recharge 5,6 or short rest * Standard * Dex vs Reflex * Blast 3. - A plate on your Bot drops open revealing a nozzel which sparks and unleashes a blast of Flame.
Hit : The blast deals 1d6 fire damage + 1 ongoing damage (Save ends)
Miss : Nothing
Sheild Push - 1 - Recharge 4,5,6 or short rest * Standard * Str vs Reflex * One Target * Sheild required - Your Bot sheild bashes its target and uses the momentum of the strike to push its target back.
Hit : 1d4 + str and push target 1 square
Charging Swing - 1 - Recharge 6 or short rest * Charge * Str vs AC * One Target * Melee - Your Bot uses its momentum to deliver more powerful blows when charging.
Hit : 2[w] + str
Powerful Strike - 2 - Recharge 5,6 or short rest * Standard * Str vs AC * One Target * Melee - Your Bot is built with a mechanism that allows it to deliver more power.
Hit : 1[w] + str + 4 damage
Dazing Strike - 1 - Recharge 4,5,6 or short rest * Standard * Str vs AC * One Target * Blunt Melee - You've designed your Bot to hit vulnerable spots with blunt weapons to daze his opponents.
Hit : 1[w] + str + dazed for 1 round
Surprising Strike - 2 Recharge 5,6 or short rest * Standard * Str vs AC * One target - you must have combat advantage to use this ability on the target * weapon - Your Bot is built to take advantage of an opponent who is not able to readily defend itself and strike vulnerable spots.
Hit : 1[w] + str + 2d6 damage