Cheiromancer
Adventurer
Let me know if this seems balanced.
Goetic Magician
From "The Ethical Use of Arcane Magic: an Oronthonian's Guide," by Deacon Rhodin of Iua.
"Beware the temptations of Goetia, for those who would use diabolism to achieve their foul ends, our Lord has no mercy. Pain and suffering immeasurable shall be their lot, as their souls are condemned to the pit. There they will be immersed in great lakes of boiling lead, until the last days."
Roland’s discourse continues in a similar flowery and rhetorical vein for several pages, admonishing the true believer against using dark magics and citing numerous theologians to back up his point. Further into the chapter, beneath a stylized plate of a wizard fleeing from a horned demon, Roland finally addresses the nature of Goetic magic.
"What is Goetia, you may ask? It is the greatest peril. It is dealing with fiends to achieve your ends, and claiming that your ends are good. Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.”
Several magical diagrams follow, accompanied by descriptions of summoning rituals.
A goetic magician is an arcane specialist who follows a strict code of conduct when dealing with fiends.
Hit Dice: d4.
Requirements
To become a goetic magician, a character must fulfill all the following criteria.
Knowledge (the planes): 6 ranks
Knowledge (religion): 6 ranks
Diplomacy: 6 ranks
Feats: Augment Summoning, Skill Focus: Knowledge (Religion) or Skill Focus: Knowledge (the Planes), Spell Focus (Conjuration)
Spell casting: must be able to cast dimensional anchor, lesser planar binding, summon monster IV (or higher) and four arcane enchantment (compulsion) spells, at least one of which must be of level 4 or higher
Languages: must be able to speak Abyssal and Infernal
Class Skills
The goetic magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int). See Chapter Four: Skills in the Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Level...BAB...Fort.....Ref….Will... Special.......................Spellcasting
1.........+0.....+0......+0....+2.... fiendish luck, goetia....+1 level of existing spellcasting class
2.........+1.....+0......+0....+3.... unholy bargain............+1 level of existing spellcasting class
3.........+1.....+1......+1....+3.... goetic initiate.............+1 spell power
4.........+2.....+1......+1....+4.... hard bargainer............+1 level of existing spellcasting class
5.........+2.....+1......+1....+4.... the will and the way....+1 level of existing spellcasting class
6.........+3.....+2......+2....+5.... goetic master.............+1 spell power
Class Features
All of the following are class features of the goetic magician prestige class.
Weapon and Armor Proficiency: The goetic magician gains no additional weapon or armor proficiencies.
Fiendish Luck (Su): Once per day the goetic magician may reroll one ability or skill check; the better result automatically applies.
Goetia (Ex): The special abilities of the goetic magician class are known collectively as goetia. If a goetic magician uses goetia when summoning or calling a creature, and then instructs that creature to hurt, kill or oppress a non-combatant sentient being of good alignment, future use of goetia will be corrupted. Usually this means that conjured creatures will no longer be completely under the goetic magician’s control.
The degree to which conjured creatures will disobey or try to harm the goetic magician will be similar to the way that the goetic magician abused her powers, but to a greater extent. If the harm is slight and indirect (due to careless instructions, say), conjured monsters will thereafter be unruly, and disobey in minor ways; if the harm is direct and explicitly ordered, they will become completely uncontrolled. A similar corruption of class abilities will occur if the goetic magician fails to fulfill a bargain with a fiend. These penalties can be removed only by fully repairing the harm done and making additional reparations (generally three times the value involved in the breach of the code of conduct).
Unholy Bargain (Su): The goetic magician may, in place of any planar binding spell, cast the corresponding planar ally spell instead. Only evil creatures may be called, and they react to the goetic magician as if she were evil.
Goetic Initiate (Su): When a goetic magician of 3rd level or higher casts a summon monster spell, it is treated as the equivalent spell of one level higher for purposes of summoning evil creatures. For example, a goetic magician refers to the summon monster V list for evil outsiders when casting summon monster IV. Furthermore, when casting any planar binding or planar ally spell, she can call an evil creature with 3 HD more than is normally allowed.
+1 Spell Power: This ability increases the goetic magician’s effective caster level by +1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only. She does not gain additional spell slots or spells known.
Hard Bargainer: At 4th level the goetic magician can bargain with extraplanar creatures so that the payment for services rendered is only 50% the standard fee.
The Will and the Way (Su): At 5th level the xp costs for any conjuration spell the goetic magician casts are reduced by 50%. When she is otherwise capable of casting 8th level spells, she automatically adds Lesser Gate to her list of spells known. Lesser Gate is an 8th level spell that can only use the “creature calling” function, but which is otherwise identical to Gate.
Goetic Master (Su): As Goetic Initiate, except the goetic magician refers to the summoning list two levels higher than the one for the summon monster spell she is casting. Furthermore, when casting any planar binding or planar ally spell, she can call an evil creature with 6 HD more than is normally allowed.
Goetic Magician
From "The Ethical Use of Arcane Magic: an Oronthonian's Guide," by Deacon Rhodin of Iua.
"Beware the temptations of Goetia, for those who would use diabolism to achieve their foul ends, our Lord has no mercy. Pain and suffering immeasurable shall be their lot, as their souls are condemned to the pit. There they will be immersed in great lakes of boiling lead, until the last days."
Roland’s discourse continues in a similar flowery and rhetorical vein for several pages, admonishing the true believer against using dark magics and citing numerous theologians to back up his point. Further into the chapter, beneath a stylized plate of a wizard fleeing from a horned demon, Roland finally addresses the nature of Goetic magic.
"What is Goetia, you may ask? It is the greatest peril. It is dealing with fiends to achieve your ends, and claiming that your ends are good. Only the purest and most stalwart of souls may endure such vileness without the taint falling upon them. Are you one of these? I doubt it.”
Several magical diagrams follow, accompanied by descriptions of summoning rituals.
A goetic magician is an arcane specialist who follows a strict code of conduct when dealing with fiends.
Hit Dice: d4.
Requirements
To become a goetic magician, a character must fulfill all the following criteria.
Knowledge (the planes): 6 ranks
Knowledge (religion): 6 ranks
Diplomacy: 6 ranks
Feats: Augment Summoning, Skill Focus: Knowledge (Religion) or Skill Focus: Knowledge (the Planes), Spell Focus (Conjuration)
Spell casting: must be able to cast dimensional anchor, lesser planar binding, summon monster IV (or higher) and four arcane enchantment (compulsion) spells, at least one of which must be of level 4 or higher
Languages: must be able to speak Abyssal and Infernal
Class Skills
The goetic magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int). See Chapter Four: Skills in the Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Level...BAB...Fort.....Ref….Will... Special.......................Spellcasting
1.........+0.....+0......+0....+2.... fiendish luck, goetia....+1 level of existing spellcasting class
2.........+1.....+0......+0....+3.... unholy bargain............+1 level of existing spellcasting class
3.........+1.....+1......+1....+3.... goetic initiate.............+1 spell power
4.........+2.....+1......+1....+4.... hard bargainer............+1 level of existing spellcasting class
5.........+2.....+1......+1....+4.... the will and the way....+1 level of existing spellcasting class
6.........+3.....+2......+2....+5.... goetic master.............+1 spell power
Class Features
All of the following are class features of the goetic magician prestige class.
Weapon and Armor Proficiency: The goetic magician gains no additional weapon or armor proficiencies.
Fiendish Luck (Su): Once per day the goetic magician may reroll one ability or skill check; the better result automatically applies.
Goetia (Ex): The special abilities of the goetic magician class are known collectively as goetia. If a goetic magician uses goetia when summoning or calling a creature, and then instructs that creature to hurt, kill or oppress a non-combatant sentient being of good alignment, future use of goetia will be corrupted. Usually this means that conjured creatures will no longer be completely under the goetic magician’s control.
The degree to which conjured creatures will disobey or try to harm the goetic magician will be similar to the way that the goetic magician abused her powers, but to a greater extent. If the harm is slight and indirect (due to careless instructions, say), conjured monsters will thereafter be unruly, and disobey in minor ways; if the harm is direct and explicitly ordered, they will become completely uncontrolled. A similar corruption of class abilities will occur if the goetic magician fails to fulfill a bargain with a fiend. These penalties can be removed only by fully repairing the harm done and making additional reparations (generally three times the value involved in the breach of the code of conduct).
Unholy Bargain (Su): The goetic magician may, in place of any planar binding spell, cast the corresponding planar ally spell instead. Only evil creatures may be called, and they react to the goetic magician as if she were evil.
Goetic Initiate (Su): When a goetic magician of 3rd level or higher casts a summon monster spell, it is treated as the equivalent spell of one level higher for purposes of summoning evil creatures. For example, a goetic magician refers to the summon monster V list for evil outsiders when casting summon monster IV. Furthermore, when casting any planar binding or planar ally spell, she can call an evil creature with 3 HD more than is normally allowed.
+1 Spell Power: This ability increases the goetic magician’s effective caster level by +1 for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only. She does not gain additional spell slots or spells known.
Hard Bargainer: At 4th level the goetic magician can bargain with extraplanar creatures so that the payment for services rendered is only 50% the standard fee.
The Will and the Way (Su): At 5th level the xp costs for any conjuration spell the goetic magician casts are reduced by 50%. When she is otherwise capable of casting 8th level spells, she automatically adds Lesser Gate to her list of spells known. Lesser Gate is an 8th level spell that can only use the “creature calling” function, but which is otherwise identical to Gate.
Goetic Master (Su): As Goetic Initiate, except the goetic magician refers to the summoning list two levels higher than the one for the summon monster spell she is casting. Furthermore, when casting any planar binding or planar ally spell, she can call an evil creature with 6 HD more than is normally allowed.
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