Lumi, human knight, steps in for a moment:
Our party retired to the conference room, over which Alain's magic eyes watched while we made camp. We were exhausted after battling all the statues, undead, and other creatures of Korstull. The night passed uneventfully and we returned well-rested to the banquet hall to get details from Lord Gorquith. We also overheard some clanking and banging noises which seemed to come from inside the walls.
Gorquith spoke of a cache of magical healing supplies in a room behind the door left of the pulpit in the main chapel. He had spoken with an imp, Pilmat, who told him of devils occupying the chapel area and gave us fair warning. With this knowledge we decided to seek out the healing supplies. Gorquith's promise of more information about the treasures and traps of Korstull were too tempting to pass up.
Before we left the banquet hall, however, in barged the wraith along with several flaming skeleton creatures and sergeants wielding crossbows and axes. Being fairly surprised by the group, Fiona and I were the first attacked. Skeletons approached us, wielding swords flickering with black flame. Merrick and I took the right flank as Alain and Fiona took the left. Though able to ensconce many of the creatures in darkness, Alain was early knocked unconscious while surrounded by enemies. Merrick provided him some relief and he was then able to teleport a safe distance away to recover his strength. Alain then managed to shroud several of the monsters with a biting fog, at one point knocking the wraith prone and preventing him from striking Fiona with his enormous, flaming, curved sword. Merrick also dealt significant damage to the creatures, hurling lightning bolts and zapping about the room. Fiona fought the wraith head on. Her small size and nimble footwork allowed her to flit about, backstabbing and distracting it. I dealt with three undead monsters, which repeatedly dazed me and prevented me from successfully deflecting their many blows. As the fight wore on, the skeletons exploded upon destruction, raining fiery and boney shrapnel upon us. After taking many injuries from flaming swords and exploding enemies, I was knocked unconscious. Soon thereafter I felt a cool, healing power and regained my senses. I struggled to my feet only to find myself still surrounded by enemies. The wraith had disappeared and my companions had dispatched several of the creatures on the other side of the room. They soon came to my aid, helping me to fend off the remaining skeletons. The wraith had fled, but we were too weakened and dazed to give good chase. Gorquith, who had remained oozing silently on his seat during the entire battle, remarked what a good show we'd made. Helpful as always.
After a short rest to gather our strength, we headed back to the grand entrance, recovering our very nice doorstop-mace along the way. Entering the hall we encountered the gnome paladin Grellfin and his halfling companion, Ernest. Grellfin remarked that he was following boot tracks that led to the room we'd just left and we told him of the skeletons and wraith we'd encountered. He had not seen a wraith, he said, but his party had seen (and fled from) other undead and great hornet beasts(?). At least one of his companions had met his end. He also said that the rest of his party were trying to repair the water pump system which would make the doors and lifts work once again. That must have been the clanking we heard earlier. Once those fellows get the lift working we'll be able to get up to the vault. Presumably that's where all the best stuff is, and hopefully that blasted Torch.
We parted ways with the gnome and halfing, wishing them luck on their task. Approaching the stone doors to the chapel, we noticed the door frame was rimmed with symbols of the gods. Fiona checked for traps and tried the door but it would not budge. There seemed to be no lock to pick. The only option seemed to be bashing it down. So I flung myself against the stone door until the bar on the other side cracked enough for us to get through. Once we were through the door, we saw that the hinges had been on our side the whole time. I wonder why Fiona hadn't noticed that when she checked for traps, mechanics, and locks?
The door led us into a corridor lined with great reliefs of what appeared to be the gods. Eleven in total, the reliefs had been defaced and defiled. Curses had been gouged into the stone, and their faces and figures marred. Merrick wandered into the hall, his face alight. He headed straight toward what had been a depiction of Kord. Noticing a collection box at the base of the statue, he dropped in a platinum piece and his face spoke of some relief. I felt a sense of religious fervor wash over me and sought out the relief of Avandra, but could not find her. I followed Fiona, who I knew was also a follower of Avandra, to the base of a figure she identified. I dropped in 100 gold pieces and felt my own relief. I knew that Avandra had blessed me. Fiona dropped in her coins as well, but seemed still moved to show more devotion. She moved onto another statue and made another offering there, before she met her own relief. Alain seemed wholly unmoved by the hall of gods. He must've been checking out the grafitti for clues.
The door at the end of the hall was cracked open a bit, and as we came close Alain noticed a little face peek through and then disappear. He recognized it as an imp and exclaimed that it must be Pilmat, the imp Gorquith spoke of. We chased after the imp, calling his name. Entering the next room, we saw the burnt remains and ashes of many pews and a pulpit at the other side of the room. Behind the pulpit were two curtained doorways. Finally, Pilmat answered our summons and appeared in the midst of us. At the same time, many other devils and frightening creatures filled the hall. And here we stand, on the verge of another mighty battle.
Our party retired to the conference room, over which Alain's magic eyes watched while we made camp. We were exhausted after battling all the statues, undead, and other creatures of Korstull. The night passed uneventfully and we returned well-rested to the banquet hall to get details from Lord Gorquith. We also overheard some clanking and banging noises which seemed to come from inside the walls.
Gorquith spoke of a cache of magical healing supplies in a room behind the door left of the pulpit in the main chapel. He had spoken with an imp, Pilmat, who told him of devils occupying the chapel area and gave us fair warning. With this knowledge we decided to seek out the healing supplies. Gorquith's promise of more information about the treasures and traps of Korstull were too tempting to pass up.
Before we left the banquet hall, however, in barged the wraith along with several flaming skeleton creatures and sergeants wielding crossbows and axes. Being fairly surprised by the group, Fiona and I were the first attacked. Skeletons approached us, wielding swords flickering with black flame. Merrick and I took the right flank as Alain and Fiona took the left. Though able to ensconce many of the creatures in darkness, Alain was early knocked unconscious while surrounded by enemies. Merrick provided him some relief and he was then able to teleport a safe distance away to recover his strength. Alain then managed to shroud several of the monsters with a biting fog, at one point knocking the wraith prone and preventing him from striking Fiona with his enormous, flaming, curved sword. Merrick also dealt significant damage to the creatures, hurling lightning bolts and zapping about the room. Fiona fought the wraith head on. Her small size and nimble footwork allowed her to flit about, backstabbing and distracting it. I dealt with three undead monsters, which repeatedly dazed me and prevented me from successfully deflecting their many blows. As the fight wore on, the skeletons exploded upon destruction, raining fiery and boney shrapnel upon us. After taking many injuries from flaming swords and exploding enemies, I was knocked unconscious. Soon thereafter I felt a cool, healing power and regained my senses. I struggled to my feet only to find myself still surrounded by enemies. The wraith had disappeared and my companions had dispatched several of the creatures on the other side of the room. They soon came to my aid, helping me to fend off the remaining skeletons. The wraith had fled, but we were too weakened and dazed to give good chase. Gorquith, who had remained oozing silently on his seat during the entire battle, remarked what a good show we'd made. Helpful as always.
After a short rest to gather our strength, we headed back to the grand entrance, recovering our very nice doorstop-mace along the way. Entering the hall we encountered the gnome paladin Grellfin and his halfling companion, Ernest. Grellfin remarked that he was following boot tracks that led to the room we'd just left and we told him of the skeletons and wraith we'd encountered. He had not seen a wraith, he said, but his party had seen (and fled from) other undead and great hornet beasts(?). At least one of his companions had met his end. He also said that the rest of his party were trying to repair the water pump system which would make the doors and lifts work once again. That must have been the clanking we heard earlier. Once those fellows get the lift working we'll be able to get up to the vault. Presumably that's where all the best stuff is, and hopefully that blasted Torch.
We parted ways with the gnome and halfing, wishing them luck on their task. Approaching the stone doors to the chapel, we noticed the door frame was rimmed with symbols of the gods. Fiona checked for traps and tried the door but it would not budge. There seemed to be no lock to pick. The only option seemed to be bashing it down. So I flung myself against the stone door until the bar on the other side cracked enough for us to get through. Once we were through the door, we saw that the hinges had been on our side the whole time. I wonder why Fiona hadn't noticed that when she checked for traps, mechanics, and locks?
The door led us into a corridor lined with great reliefs of what appeared to be the gods. Eleven in total, the reliefs had been defaced and defiled. Curses had been gouged into the stone, and their faces and figures marred. Merrick wandered into the hall, his face alight. He headed straight toward what had been a depiction of Kord. Noticing a collection box at the base of the statue, he dropped in a platinum piece and his face spoke of some relief. I felt a sense of religious fervor wash over me and sought out the relief of Avandra, but could not find her. I followed Fiona, who I knew was also a follower of Avandra, to the base of a figure she identified. I dropped in 100 gold pieces and felt my own relief. I knew that Avandra had blessed me. Fiona dropped in her coins as well, but seemed still moved to show more devotion. She moved onto another statue and made another offering there, before she met her own relief. Alain seemed wholly unmoved by the hall of gods. He must've been checking out the grafitti for clues.
The door at the end of the hall was cracked open a bit, and as we came close Alain noticed a little face peek through and then disappear. He recognized it as an imp and exclaimed that it must be Pilmat, the imp Gorquith spoke of. We chased after the imp, calling his name. Entering the next room, we saw the burnt remains and ashes of many pews and a pulpit at the other side of the room. Behind the pulpit were two curtained doorways. Finally, Pilmat answered our summons and appeared in the midst of us. At the same time, many other devils and frightening creatures filled the hall. And here we stand, on the verge of another mighty battle.