Everybody loves opening the chest and seeing that big pile of coins, gemstones, etc.
But in a lot of medieval settings, that wasn't how business transactions were done, which means that wasn't necessarily what the BigBad got when he looted the poor hapless victims.
When was the last time your players remembered the non-equipment portions of the treasure they got on an adventure?
Instead of putting coins or gems in that chest, put something like a packet of documents for such things as
5 loads of prime lumber from Lord So-and-so
3 bales of wool from the guild in SomeCity
6 months of services from the stonemason's guild in OtherCity
12 head of (cattle, oxen, goats, etc) from the nomadic tribe living on the nearby plains
You get the idea.
At first they'll probably gripe and moan, but depending on what things you put in there, you *could* be setting them up with the materials they'd need to set up a new stronghold for themselves -- if they recognize the possibilities.
And I'll guarantee you, it will be a treasure they'll remember!
But in a lot of medieval settings, that wasn't how business transactions were done, which means that wasn't necessarily what the BigBad got when he looted the poor hapless victims.
When was the last time your players remembered the non-equipment portions of the treasure they got on an adventure?
Instead of putting coins or gems in that chest, put something like a packet of documents for such things as
5 loads of prime lumber from Lord So-and-so
3 bales of wool from the guild in SomeCity
6 months of services from the stonemason's guild in OtherCity
12 head of (cattle, oxen, goats, etc) from the nomadic tribe living on the nearby plains
You get the idea.
At first they'll probably gripe and moan, but depending on what things you put in there, you *could* be setting them up with the materials they'd need to set up a new stronghold for themselves -- if they recognize the possibilities.
And I'll guarantee you, it will be a treasure they'll remember!