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<blockquote data-quote="Li Shenron" data-source="post: 5857676" data-attributes="member: 1465"><p>I like the idea of unorthodox treasure + I like the idea of the PC thinking about investing their money in something else than adventuring equipment.</p><p></p><p>The problem is that 3ed is designed to be dependent on (magic) equipment <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> So every PC spending/investing treasure on something else is giving up some straightforward adventuring power.</p><p></p><p>I would really like a rules system or settings where after a certain level the PCs are largely unconcerned with money in terms of adventuring/combat power, because money cannot bring any better magic items than they already have. Thus, they can choose to use whatever treasure they find for something else: the interested player can look forward to building a keep or castle, invest in a merchant business, or obtain cultivable lands, while the uninterested player could just spend it all on mundane stuff and wellbeing. After all, a <em>real</em> character would be more likely to turn treasure into wealth, not always into equipment that grants more treasure that grants more equipment... Unfortunately that's what happens if there is no limit in the magic equipment available for purchase, so that every PC works a bit like an Uncle Scrooge (eating scraps of foods because all the money he makes goes into making even more money).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5857676, member: 1465"] I like the idea of unorthodox treasure + I like the idea of the PC thinking about investing their money in something else than adventuring equipment. The problem is that 3ed is designed to be dependent on (magic) equipment :-S So every PC spending/investing treasure on something else is giving up some straightforward adventuring power. I would really like a rules system or settings where after a certain level the PCs are largely unconcerned with money in terms of adventuring/combat power, because money cannot bring any better magic items than they already have. Thus, they can choose to use whatever treasure they find for something else: the interested player can look forward to building a keep or castle, invest in a merchant business, or obtain cultivable lands, while the uninterested player could just spend it all on mundane stuff and wellbeing. After all, a [I]real[/I] character would be more likely to turn treasure into wealth, not always into equipment that grants more treasure that grants more equipment... Unfortunately that's what happens if there is no limit in the magic equipment available for purchase, so that every PC works a bit like an Uncle Scrooge (eating scraps of foods because all the money he makes goes into making even more money). [/QUOTE]
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