The Souljourner
First Post
I thought of this last night and was reminded by the death knell thread...
If temporary hitpoints overlap... wouldn't they eventually effectively stack anyway? Check this out... cast False Life twice, one for +8hp and once for +13 hp. This is important, both spells are in still effect, but they overlap, so you only have +13hp. You get hit for 6 damage, which comes from the "active" FL. That one goes down to +7hp... meaning that the better of the two spells is now the +8 hp false life, so it becomes "active". Get hit for 6 again, active FL goes to +2, and the other one is higher, so it's now the active one.... see what I mean? They overlap, but because of the way overlapping works, they kind of effectively stack, since the "highest bonus" is constantly switching back and forth such that in this case, you will eventually have used up 21 temporary hitpoints.
Even if you don't subscribe to them switching back and forth, it's still effectively the same for this spell - the spell has a duration of 1h/lvl, or until discharged. So once the first one runs out of hitpoints, the spell ends. However, the other one's duration hasn't changed, and it's still affecting you. Since it is no longer being overlapped by anything, you get the benefit from that spell. Boom, more temporary hitpoints just as the old spell dies.
Is there a flaw in my logic somewhere?
-The Souljourner
If temporary hitpoints overlap... wouldn't they eventually effectively stack anyway? Check this out... cast False Life twice, one for +8hp and once for +13 hp. This is important, both spells are in still effect, but they overlap, so you only have +13hp. You get hit for 6 damage, which comes from the "active" FL. That one goes down to +7hp... meaning that the better of the two spells is now the +8 hp false life, so it becomes "active". Get hit for 6 again, active FL goes to +2, and the other one is higher, so it's now the active one.... see what I mean? They overlap, but because of the way overlapping works, they kind of effectively stack, since the "highest bonus" is constantly switching back and forth such that in this case, you will eventually have used up 21 temporary hitpoints.
Even if you don't subscribe to them switching back and forth, it's still effectively the same for this spell - the spell has a duration of 1h/lvl, or until discharged. So once the first one runs out of hitpoints, the spell ends. However, the other one's duration hasn't changed, and it's still affecting you. Since it is no longer being overlapped by anything, you get the benefit from that spell. Boom, more temporary hitpoints just as the old spell dies.
Is there a flaw in my logic somewhere?
-The Souljourner