Cairn of the Witch King opens with a pretty strong encounter, and the cairn itself has some roleplaying potential, with NPCs who recently awoke from frozen slumber. If you expand the scale of the place, you can turn it into something akin to a level of the ToEE.I'll chime in with further support for Reavers of Harkenwold - I wrote up a review of my experience running it on my blog.
I was like many of you in that I had no interest in buying the DM Kit, but I wanted the adventure. Fortunately, I mentioned this to the owner of my friendly local game store, Enchanted Grounds, and he loaned me the copy of the adventure from the store copy of the DM Kit. Awesome!
Next up for that particular campaign will be Cairn of the Winter King from the Monster Vault. I agree that it doesn't seem as interesting as Reavers (it's a more traditional dungeon crawl from the looks of things), but I don't think my party will mind - they just want to kill bad guys and take their stuff.
I'm putting in a second opinion that Reavers of Harkenwold is a great module. Stonefang Pass is also decent.
I liked the storyline of E1 a lot. I think it's a great introduction into epic gameplay.I felt the best H-P-E adventurers were E1 and E2 but that may be because I tied them into my games plot quite heavily.
I liked the storyline of E1 a lot. I think it's a great introduction into epic gameplay.
The execution unfortunately isn't as great but it's in my category of 'salvagable' modules.
E2 pales by comparison, especially because of its heavy-handed approach to deal with players thinking out of the box:
Batter the party with random encounters until they desist and tamely follow the railroad.
It has some cool encounter locations but you'd really have to rewrite the whole thing to turn it into something that really works.
Er, yes! How could I mention Stonefang Pass and not Slaying Stone in the same breath? :S
I think with a higher page count, they could very well be a mini campaign arc all by themselves. They could have been the new H1-3 arc.
And now it looks like Reavers (with the recent article on Nerathi Legends) is shaping up to be another great Heroic arc. Reavers was nearly worth the price of the DM Kit all by itself!
Okay, not really, but it was pretty good, considering. If they'd replaced the DM book with dungeon tiles for the adventure, and fleshed it out a little more, and kept all the tokens, it probably would be.
Cairn of the Witch King opens with a pretty strong encounter, and the cairn itself has some roleplaying potential, with NPCs who recently awoke from frozen slumber. If you expand the scale of the place, you can turn it into something akin to a level of the ToEE.