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<blockquote data-quote="Scott DeWar" data-source="post: 5296443" data-attributes="member: 49929"><p>this is what I have so far: (it looks like i need items and traits?)</p><p></p><p>Ok, A monk at 20 point buy it is. will work on it soon. </p><p></p><p>As to what to play, Kingmaker or the ap is fine by me. As it either one, could there be a monistary of the euorian kind of style in the statring town? I actually feel more toward the serpent skull vote. fyi</p><p></p><p>[code] </p><p>just thinking here....</p><p></p><p>st 13 +1</p><p>dx 14 +2</p><p>cn 13 +1</p><p>in 14 +2</p><p>ws 15 +2</p><p>ch 11 +0</p><p></p><p>9 hp</p><p></p><p>saves: base abil misc total</p><p>Fort 2 1 x +3</p><p>ref 2 2 x +4</p><p>will 2 2 x +4</p><p></p><p>lacks social skills as he is very reclusive and book wormish </p><p>but not with out his physical studies.</p><p>[/code]</p><p></p><p>+</p><p></p><p></p><p></p><p>Feats:</p><p>Agile Manuvers (Human) dex for cmb instead of str</p><p> Belier’s Bite Combat Improved Unarmed Strike. +1d4 bleed damage with unarmed strikes. PCo:CEoD PFRPG CUP</p><p></p><p>Traits:</p><p>Anatomist (combat) You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.</p><p></p><p>Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.</p><p></p><p></p><p>Cliff Jumper Fan Content</p><p></p><p>See here for more details.</p><p>You spent your early years exploring and foraging along the coastal cliffs.</p><p></p><p>Benefit: You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.</p><p></p><p>[code]</p><p></p><p>[b]Skills: Ranks Abil Misc CS Total[/b]</p><p>Acrobatics (Dex) 1 2 1 3 +7 trait bonus</p><p>Climb (Str) 1 1 1 3 +6 trait bonus</p><p>Craft (Papermaking/</p><p>vellum working) (Int) 1 2 x 3 +6</p><p>Escape Artist (Dex) 0 2 x x +2</p><p>Intimidate (Cha) 0</p><p>Knowledge (history) (Int) 1 2 x 3 +6</p><p>Knowledge (religion) (Int) 1 2 x 3 +6</p><p>Perception (Wis) 1 2 x 3 +6</p><p>Perform (Cha) 0 0 x 0 +0</p><p>Profession (Wis) 0 2 x 0 +2</p><p>Ride (Dex) 0 2 x 0 +2</p><p>Sense Motive (Wis) 0 2 x 0 +2</p><p>Stealth (Dex) 1 2 x 3 +6</p><p>Swim (Str) 1 1 x 3 +5</p><p></p><p>sikill points:</p><p>4 Int (+2) +1 (race) +1 fav class </p><p>[/code]</p><p></p><p> equipment</p><p></p><p>[code]</p><p>60 gp</p><p></p><p>[B]Item cost weight notes[/B]</p><p>monk's outfit 0.0 0.0</p><p>brass knuckles 1.0 1.0</p><p>Hanbo 1.0 2.0</p><p>dagger 2.0 1.0</p><p>lite crossbow 35.0 4.0</p><p> bolts 20 2.0 2.0</p><p>Sai 1.0 1.0</p><p>rations x5 2.5 5.0</p><p>sunrod x5 10.0 5.0 </p><p>backpack 2.0 2.0</p><p>[u]pouch 1.0 0.5[/u]</p><p>totals 57.5 23.5</p><p></p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5296443, member: 49929"] this is what I have so far: (it looks like i need items and traits?) Ok, A monk at 20 point buy it is. will work on it soon. As to what to play, Kingmaker or the ap is fine by me. As it either one, could there be a monistary of the euorian kind of style in the statring town? I actually feel more toward the serpent skull vote. fyi [code] just thinking here.... st 13 +1 dx 14 +2 cn 13 +1 in 14 +2 ws 15 +2 ch 11 +0 9 hp saves: base abil misc total Fort 2 1 x +3 ref 2 2 x +4 will 2 2 x +4 lacks social skills as he is very reclusive and book wormish but not with out his physical studies. [/code] + Feats: Agile Manuvers (Human) dex for cmb instead of str Belier’s Bite Combat Improved Unarmed Strike. +1d4 bleed damage with unarmed strikes. PCo:CEoD PFRPG CUP Traits: Anatomist (combat) You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits. Cliff Jumper Fan Content See here for more details. You spent your early years exploring and foraging along the coastal cliffs. Benefit: You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling. [code] [b]Skills: Ranks Abil Misc CS Total[/b] Acrobatics (Dex) 1 2 1 3 +7 trait bonus Climb (Str) 1 1 1 3 +6 trait bonus Craft (Papermaking/ vellum working) (Int) 1 2 x 3 +6 Escape Artist (Dex) 0 2 x x +2 Intimidate (Cha) 0 Knowledge (history) (Int) 1 2 x 3 +6 Knowledge (religion) (Int) 1 2 x 3 +6 Perception (Wis) 1 2 x 3 +6 Perform (Cha) 0 0 x 0 +0 Profession (Wis) 0 2 x 0 +2 Ride (Dex) 0 2 x 0 +2 Sense Motive (Wis) 0 2 x 0 +2 Stealth (Dex) 1 2 x 3 +6 Swim (Str) 1 1 x 3 +5 sikill points: 4 Int (+2) +1 (race) +1 fav class [/code] equipment [code] 60 gp [B]Item cost weight notes[/B] monk's outfit 0.0 0.0 brass knuckles 1.0 1.0 Hanbo 1.0 2.0 dagger 2.0 1.0 lite crossbow 35.0 4.0 bolts 20 2.0 2.0 Sai 1.0 1.0 rations x5 2.5 5.0 sunrod x5 10.0 5.0 backpack 2.0 2.0 [u]pouch 1.0 0.5[/u] totals 57.5 23.5 [/code] [/QUOTE]
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