roguerouge
First Post
That's got to be one of the weirdest set of objections that I've ever seen. The only one that makes a lick of sense to me is untrue to my experience of the module running it, because I did what most GMs would do, which is run it as a part of a campaign and spent a session RPing the carnival to set it up.I incline towards a similar judgement, but a brilliant mind suggests to disagree.
That's easily one of the best Gamemastery modules (nothing beats winged monkeys), but I'd be hard pressed to dignify Baur's efforts here - aka 'players follow trail from locations A->B->C->D to get to your dungeon galore!' - as "hex-crawly". I'd much rather recommend Conquest of Bloodsworn Vale.
Eh. Most of the page count is about creating atmosphere to encourage exploration and I really don't get what you're talking about with the "trail". Connections between locations? Yes. But large swaths of player experience are geared towards figuring out what the location is. That's an exploration model to me. Conquest isn't a favorite of mine, but, yes, it is even more classically hex crawling.