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Paladin warlock
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<blockquote data-quote="Ovarwa" data-source="post: 6809587" data-attributes="member: 75153"><p>*ugh, no formatting* Hi, Paladock/Wardins/etc are interesting in various combinations. Ignoring leveling order for a bit, I find a wide "sweet spot" from P6/Wa14 all the way to P13/Wa7. Not bladelock, preferably Tome. P6 has both 2nd melee attack and Cha to saves. P7 gives an Oath-based Aura, not to be missed for some Oaths. P8 gives an ASI. P9 gives 3rd level Paladin spells. P11 gives all smite all the time. P12 gives another ASI and P13 gives 4th level Paladin spells. But Wa7 grants 2 4th level slots, which is optimized if you want to smite with them. Wa8 grants an ASI, Wa9 boosts the slots to 5th level, Wa11 grants a Mystic Arcanum and and extra spell slot, Wa13 grants another Mystic Arcanum and Wa14 provides a (usually) great Pact Boon. I'm missing various invocations along the way. The issue is when to bring things online, because level 20 is utterly uninteresting. The great thing is that it is easy to decide what suits your campaign best as you go. Another great thing is that you can do well at both melee and ranged combat. Hold a choke point with melee or hang back to protect the squishies with your Auras while blasting eldritchly.... the choice is yours, every combat. Starting with Paladin 1 for heavy armor is easy. Paladin 2 is not a no-brainer though, because you are forced to choose a fighting style and cannot change your mind. Going all the way to Paladin 6, 7, 8 or even 9 is still great... but that makes you an ordinary paladin for a long time. Doing a sprint to level 6 or 7 for those Auras is not a mistake at all! Pa6..11/Wa2..11/etc is fine. But doing Pa1/Wa1..4 is also great: No smites yet, but you do have a second excellent attack at level 5 along with everyone else, albeit only at range. You also have an ASI at level 5, only 1 level behind (take Cha), and Shillelagh at level 3, if you want it. Then more paladin to at least level 6, possibly more. Second ASI (Cha) comes online on time at level 8. Second melee attack at level 9, first Aura at level 10, second at level 11. Then again, Pa1/Wa2/Pa6..11/Wa7..WaX/etc is also great. A quick dip into Warlock for ranged attacks and Hex, and then run with Paladin for a while. Both Warlock and Paladin have many spells that do not scale well (or at all), and Warlock does not have awesome level 5 spells, so the low level paladin spell slots are extremely useful. I suspect that ASIs look like +Cha * 2, Resilient Con and/or Warcaster, and then whatever. A variant human might start with Heavy Armor Mastery for the usual reasons, deferring the other feats. But a Parlock with +Cha to saves needs Resilient Con a bit less than other casters who want to mix it up in melee, and a Paladin with a Greatsword need not cast spells in melee, so other feat choices are available. The value of Shillelagh will vary, depending on your campaign. If you expect to find Gauntlets of Ogre Strength and/or a Holy Avenger, maybe not. OTOH, in that kind of game, a Staff of Power also makes a fine weapon/focus... I think this path does not suck at any level. All the basic goodies come online at level 10: 20 Cha, 2 melee attacks, 2 eldritch blasts, Cha to saves, heavy armor, fighting style, Warlock and Paladin spells, extra cantrips and rituals, familiar *and* mount. Level 11 adds a 3rd EB and probably your second Aura (or 3rd level Warlock spells.) All in all, very nice. Anyway, Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6809587, member: 75153"] *ugh, no formatting* Hi, Paladock/Wardins/etc are interesting in various combinations. Ignoring leveling order for a bit, I find a wide "sweet spot" from P6/Wa14 all the way to P13/Wa7. Not bladelock, preferably Tome. P6 has both 2nd melee attack and Cha to saves. P7 gives an Oath-based Aura, not to be missed for some Oaths. P8 gives an ASI. P9 gives 3rd level Paladin spells. P11 gives all smite all the time. P12 gives another ASI and P13 gives 4th level Paladin spells. But Wa7 grants 2 4th level slots, which is optimized if you want to smite with them. Wa8 grants an ASI, Wa9 boosts the slots to 5th level, Wa11 grants a Mystic Arcanum and and extra spell slot, Wa13 grants another Mystic Arcanum and Wa14 provides a (usually) great Pact Boon. I'm missing various invocations along the way. The issue is when to bring things online, because level 20 is utterly uninteresting. The great thing is that it is easy to decide what suits your campaign best as you go. Another great thing is that you can do well at both melee and ranged combat. Hold a choke point with melee or hang back to protect the squishies with your Auras while blasting eldritchly.... the choice is yours, every combat. Starting with Paladin 1 for heavy armor is easy. Paladin 2 is not a no-brainer though, because you are forced to choose a fighting style and cannot change your mind. Going all the way to Paladin 6, 7, 8 or even 9 is still great... but that makes you an ordinary paladin for a long time. Doing a sprint to level 6 or 7 for those Auras is not a mistake at all! Pa6..11/Wa2..11/etc is fine. But doing Pa1/Wa1..4 is also great: No smites yet, but you do have a second excellent attack at level 5 along with everyone else, albeit only at range. You also have an ASI at level 5, only 1 level behind (take Cha), and Shillelagh at level 3, if you want it. Then more paladin to at least level 6, possibly more. Second ASI (Cha) comes online on time at level 8. Second melee attack at level 9, first Aura at level 10, second at level 11. Then again, Pa1/Wa2/Pa6..11/Wa7..WaX/etc is also great. A quick dip into Warlock for ranged attacks and Hex, and then run with Paladin for a while. Both Warlock and Paladin have many spells that do not scale well (or at all), and Warlock does not have awesome level 5 spells, so the low level paladin spell slots are extremely useful. I suspect that ASIs look like +Cha * 2, Resilient Con and/or Warcaster, and then whatever. A variant human might start with Heavy Armor Mastery for the usual reasons, deferring the other feats. But a Parlock with +Cha to saves needs Resilient Con a bit less than other casters who want to mix it up in melee, and a Paladin with a Greatsword need not cast spells in melee, so other feat choices are available. The value of Shillelagh will vary, depending on your campaign. If you expect to find Gauntlets of Ogre Strength and/or a Holy Avenger, maybe not. OTOH, in that kind of game, a Staff of Power also makes a fine weapon/focus... I think this path does not suck at any level. All the basic goodies come online at level 10: 20 Cha, 2 melee attacks, 2 eldritch blasts, Cha to saves, heavy armor, fighting style, Warlock and Paladin spells, extra cantrips and rituals, familiar *and* mount. Level 11 adds a 3rd EB and probably your second Aura (or 3rd level Warlock spells.) All in all, very nice. Anyway, Ken [/QUOTE]
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