Warpiglet
Adventurer
I was recently struck with inspiration for a new character. While the options chosen are for RP/fluff largely,within these parameters I want to make a fun long lasting character. I am going with a tiefling oath of ancients paladin and fey pact warlock multiclass. I chose the folk hero background exchanging stealth for animal handling. Basic premise is a tiefling is sheltered by people in an agrarian setting or would have been killed by the local noble due to his race. How the daughter of the farmer ended up pregnant is another story.
In any event, the tiefling did heroic things to protect the people gaining a measure of acceptance from these rural folk. Hiding from authorities, he resides in the nearby wood, finds mystical places and is assailed and tempted by two voices (one fey and one fiend) before choosing "good." When innocents are threatened, his hellish ancestry must be reined in. Those are the very,very basics.
From an RP/image standpoint, I want a sprite familiar which means pact of the chain. However, I want to fight effectively. Two attacks could come from blade pact or paladin levels. What are some recommended pros and cons of various level cut offs? I am looking to have a character that can stealth and fight/confuse with magic. Image means a lot---recommendations for cool "find steed" much appreciated as a complement to the exotic familiar....So again, what level progression do folks recommend keeping in mind fun and effectiveness?
In any event, the tiefling did heroic things to protect the people gaining a measure of acceptance from these rural folk. Hiding from authorities, he resides in the nearby wood, finds mystical places and is assailed and tempted by two voices (one fey and one fiend) before choosing "good." When innocents are threatened, his hellish ancestry must be reined in. Those are the very,very basics.
From an RP/image standpoint, I want a sprite familiar which means pact of the chain. However, I want to fight effectively. Two attacks could come from blade pact or paladin levels. What are some recommended pros and cons of various level cut offs? I am looking to have a character that can stealth and fight/confuse with magic. Image means a lot---recommendations for cool "find steed" much appreciated as a complement to the exotic familiar....So again, what level progression do folks recommend keeping in mind fun and effectiveness?
Last edited: