Anguirus said:For characters, magic is not the same thing as spellcasting!
Anguirus said:My first 4E character was a dwarf paladin who dumped Charisma. Bad idea? Probably. But he wasn't one for flash, and he sure as heck didn't rub his holy symbol, wave his arms, yell nonsense, and then check off a spell for the day.
So what's my point? After all in 4E all characters were "spellcasters" right? Yes, but in 4E, for the very first time, I saw a paladin who could not, EVER, be mistaken for a fighter/cleric.
The paladin does not deserve to exist if it can be mistaken for a fighter/cleric.
Spells aren't part of the paladin archetype.
While I don't mind paladins casts spells, I prefer them not to.
I prefer them to be more like wingless angels with a sword instead of a halo.
Not so sure I agree with you here. Fighter and Cleric are both pretty broad archetypes, and so encompass a lot of different similar kinds of combos. And there's nothing wrong with a paladin who is kind of a fighter/cleric, either, IMO. They should have their own thing (smites and whatnot), but I don't see why they have to be very different, or even how your dwarf paladin was really all that different a dwarf cleric (or warlord or fighter or...) that did the same thing. I mean, it sounds like you had fun, which is the main thing, but it's not clear to me how paladin powers not being the same as cleric spells helped you have fun.
Anguirus said:Because I finally felt like I was playing a paladin to be a butt-kicking holy warrior, not
1) a fighter who was rewarded for rolling good stats
2) a cleric who needs to split his attentions between buffing, healing, and butt-kicking
As I tried to express, it made the paladin appealing to me where it wasn't before.