Chaoszero
First Post
So I'm coming up with a scenario for my adventurers where they will go into a city crawling with undead. The problem - none of the weapons the heroes have can hurt incorporeal creatures.
So, the idea is to (1) have them rush into the city, chased by undead, to a magic forge-house where the undead cannot go. (2) There, the blacksmith PC forges magic swords for the party using the forge's magic to create the proper blades in a short time (1 week). (3) After gaining magic swords, the heroes then can fight the baddies outside.
I figure the character crafting the blades can have help from the other characters, but they must choose to help the crafter or take part in any other needed actions, like getting food or watching for enemies. Everyday, the crafting character makes a check and the higher he makes the check the more non-mechanical "extras" he can put on one or more of the swords. For example, a mirror-like sheen, making it unbreakable, beautiful etching into the blade, etc.
The complications for the heroes -
Food; It is tough being trapped in one room for a week, they will need to go out on missions to find food and water.
Security; They will need to make sure the undead stay out of their safe house.
My Question - Has anyone done something similar before; having characters essentially under siege? What other obstacles would be appropriate in surviving in a room for a week? Should it be longer than a week, or would that just draw out the scene and annoy the players?
Note: I am aware of the craft rules, but I am prepared to throw them out in favor for drama.
So, the idea is to (1) have them rush into the city, chased by undead, to a magic forge-house where the undead cannot go. (2) There, the blacksmith PC forges magic swords for the party using the forge's magic to create the proper blades in a short time (1 week). (3) After gaining magic swords, the heroes then can fight the baddies outside.
I figure the character crafting the blades can have help from the other characters, but they must choose to help the crafter or take part in any other needed actions, like getting food or watching for enemies. Everyday, the crafting character makes a check and the higher he makes the check the more non-mechanical "extras" he can put on one or more of the swords. For example, a mirror-like sheen, making it unbreakable, beautiful etching into the blade, etc.
The complications for the heroes -
Food; It is tough being trapped in one room for a week, they will need to go out on missions to find food and water.
Security; They will need to make sure the undead stay out of their safe house.
My Question - Has anyone done something similar before; having characters essentially under siege? What other obstacles would be appropriate in surviving in a room for a week? Should it be longer than a week, or would that just draw out the scene and annoy the players?
Note: I am aware of the craft rules, but I am prepared to throw them out in favor for drama.