Well, after being over at the WotC boards since '04, I've pretty much given up on them, at least until they can get their boards stable. I've heard good things about this site and thought I should join. So to inaugurate my first post, I'll submit a Fighter Paragon Path that was adapted from an old 3.5 PrC I made a while back which got some pretty good praise. I present to you, The Champion of the Colossus Blade or Colossus Blade for short.
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UPDATE Aug 1, 2008: Added a new class for the Flail, Hammer, and Mace user - Champion of the Titan's Maul.
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[smallcaps]Champion of the Colossus Blade[/smallcaps]
"My weapon can strike down any foe, no matter how great!"
Prerequisite: Fighter or Paladin class
You are massive in size and might and wield a weapon great enough to demonstrate these attributes. No foe can ignore your power and few can withstand your assault.
[smallcaps]Colossus Blade Path Features[/smallcaps]
Iron Grip (11th Level): You can use Axes and Heavy Blades that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.
Special: If you already have the Oversized trait prior to adopting this Paragon path, you gain a
+2 bonus to damage rolls with Axes and Heavy Blades weapons.
Slow and Steady (11th Level): You can spend an action point to gain a +2 bonus to attack rolls, and bonus to any damage you deal equal to your Strength modifier plus your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, until the end of your next turn, instead of taking an extra action.
Take Cover (16th Level): Whenever you use the Total Defense action, you grant yourself cover as long as you are wielding a weapon a size category greater than you.
[smallcaps]Colossus Blade Exploits[/smallcaps]
Scything Assault
Colossus Blade Attack 11
You swing your enormous weapon in a wide arc letting it's great weight carve through
adjacent enemies.
Encounter ♦ Martial, Weapon
Standard Action
Close Burst 1
Target: Each enemy in the burst you can see.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is dazed until the end of your next turn.
Miss: Half Damage and the target is not dazed.
Backlash Parry
Colossus Blade Utility 12
With unparalleled speed and skill you deflect an incoming attack.
Daily ♦ Martial, Weapon
Immediate Interrupt
Personal
Trigger: An enemy targets you with a melee or ranged attack.
Effect: You gain a bonus to your defense score that the enemies' attack targeted equal to your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, versus this attack. If the attack misses because of this bonus, the attack is reflected back at the enemy using their same attack roll versus their defense score the attack targeted.
Special: If the attack hits you, regardless of your new defense score, you may use this ability again.
Force of Spirit
Colossus Blade Attack 20
Through sheer force of will, you empower your weapon to deal a massive amount of damage and slam your opponent into the ground with this attack.
Daily ♦ Martial, Reliable, Weapon
Standard Action
Melee Weapon
Target: One Creature
Attack: Strength +2 vs. AC and you must spend two healing surges without regaining any hit points
Hit: 3[W] + Strength modifier + your healing surge value damage and the target is knocked prone. In addition, the target is dazed until the end of your next turn.
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[smallcaps]Champion of the Titan's Maul[/smallcaps]
"Once, the Titans only knew such power. Now it belongs to me!"
Prerequisite: Fighter or Paladin class
You are barbarous in combat and your massive weapon only accentuates that fact. Your brutal blows leave enemies battered and broken and even the earth itself quakes under the weight of your weapon.
[smallcaps]Titan's Maul Path Features[/smallcaps]
Titan's Hands (11th Level): You can use Flails, Hammers, and Maces that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.
Special: If you already have the Oversized trait prior to adopting this Paragon path, you gain a +2 bonus to damage rolls with Flails, Hammers, and Maces.
Dwarven Battle Stance (12th level): Once per encounter; for a number of rounds equal to your Constitution modifier; you gain +1 to your Fortitude defense and decrease the amount that effects force you to be pushed, pulled, or slid by 1 square.
Knock Them Senseless (16th Level): When you spend an action point to take an extra action, until the end of your next turn, all your attacks daze your targets until the end of their next turn.
[smallcaps]Titan's Maul Exploits[/smallcaps]
Staggering Blow
Titan's Maul Attack 11
You land a mighty blow that sends your opponent reeling and weakened for a short time.
Encounter ♦ Martial, Reliable, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs Fortitude
Hit: 3[W] + Strength + Constitution modifier damage and the target is pushed a number of squares equal to your Strength modifier and is weakened until the end of your next turn.
To the Limit
Titan's Maul Utility 12
You push yourself to your limit to overcome your foes.
Daily ♦ Martial
Minor Action
Personal
Effect: You gain an action point that you must spend during your current turn.
Earthbreaker
Titan's Maul Attack 20
The ground around you shatters into rubble, as you smash the earth in front of you with an ear-shattering crack, and your enemies topple over like toy soldiers.
Daily ♦ Martial, Weapon, Thunder
Standard Action
Close Burst 2
Target: Each creature in a burst in contact with the ground.
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier thunder damage, and the target is knocked prone until the end of your next turn. In addition, all ground within the burst becomes difficult terrain.
Special: Allies within the burst gain a bonus to thier Reflex defense, equal to your Strength modifier, versus this attack.
______________________________________________________________________________________________
UPDATE Aug 1, 2008: Added a new class for the Flail, Hammer, and Mace user - Champion of the Titan's Maul.
______________________________________________________________________________________________
[smallcaps]Champion of the Colossus Blade[/smallcaps]
"My weapon can strike down any foe, no matter how great!"
Prerequisite: Fighter or Paladin class
You are massive in size and might and wield a weapon great enough to demonstrate these attributes. No foe can ignore your power and few can withstand your assault.
[smallcaps]Colossus Blade Path Features[/smallcaps]
Iron Grip (11th Level): You can use Axes and Heavy Blades that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.
Special: If you already have the Oversized trait prior to adopting this Paragon path, you gain a
+2 bonus to damage rolls with Axes and Heavy Blades weapons.
Slow and Steady (11th Level): You can spend an action point to gain a +2 bonus to attack rolls, and bonus to any damage you deal equal to your Strength modifier plus your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, until the end of your next turn, instead of taking an extra action.
Take Cover (16th Level): Whenever you use the Total Defense action, you grant yourself cover as long as you are wielding a weapon a size category greater than you.
[smallcaps]Colossus Blade Exploits[/smallcaps]
Scything Assault
Colossus Blade Attack 11
You swing your enormous weapon in a wide arc letting it's great weight carve through
adjacent enemies.
Encounter ♦ Martial, Weapon
Standard Action
Close Burst 1
Target: Each enemy in the burst you can see.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is dazed until the end of your next turn.
Miss: Half Damage and the target is not dazed.
Backlash Parry
Colossus Blade Utility 12
With unparalleled speed and skill you deflect an incoming attack.
Daily ♦ Martial, Weapon
Immediate Interrupt
Personal
Trigger: An enemy targets you with a melee or ranged attack.
Effect: You gain a bonus to your defense score that the enemies' attack targeted equal to your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, versus this attack. If the attack misses because of this bonus, the attack is reflected back at the enemy using their same attack roll versus their defense score the attack targeted.
Special: If the attack hits you, regardless of your new defense score, you may use this ability again.
Force of Spirit
Colossus Blade Attack 20
Through sheer force of will, you empower your weapon to deal a massive amount of damage and slam your opponent into the ground with this attack.
Daily ♦ Martial, Reliable, Weapon
Standard Action
Melee Weapon
Target: One Creature
Attack: Strength +2 vs. AC and you must spend two healing surges without regaining any hit points
Hit: 3[W] + Strength modifier + your healing surge value damage and the target is knocked prone. In addition, the target is dazed until the end of your next turn.
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[smallcaps]Champion of the Titan's Maul[/smallcaps]
"Once, the Titans only knew such power. Now it belongs to me!"
Prerequisite: Fighter or Paladin class
You are barbarous in combat and your massive weapon only accentuates that fact. Your brutal blows leave enemies battered and broken and even the earth itself quakes under the weight of your weapon.
[smallcaps]Titan's Maul Path Features[/smallcaps]
Titan's Hands (11th Level): You can use Flails, Hammers, and Maces that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.
Special: If you already have the Oversized trait prior to adopting this Paragon path, you gain a +2 bonus to damage rolls with Flails, Hammers, and Maces.
Dwarven Battle Stance (12th level): Once per encounter; for a number of rounds equal to your Constitution modifier; you gain +1 to your Fortitude defense and decrease the amount that effects force you to be pushed, pulled, or slid by 1 square.
Knock Them Senseless (16th Level): When you spend an action point to take an extra action, until the end of your next turn, all your attacks daze your targets until the end of their next turn.
[smallcaps]Titan's Maul Exploits[/smallcaps]
Staggering Blow
Titan's Maul Attack 11
You land a mighty blow that sends your opponent reeling and weakened for a short time.
Encounter ♦ Martial, Reliable, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs Fortitude
Hit: 3[W] + Strength + Constitution modifier damage and the target is pushed a number of squares equal to your Strength modifier and is weakened until the end of your next turn.
To the Limit
Titan's Maul Utility 12
You push yourself to your limit to overcome your foes.
Daily ♦ Martial
Minor Action
Personal
Effect: You gain an action point that you must spend during your current turn.
Earthbreaker
Titan's Maul Attack 20
The ground around you shatters into rubble, as you smash the earth in front of you with an ear-shattering crack, and your enemies topple over like toy soldiers.
Daily ♦ Martial, Weapon, Thunder
Standard Action
Close Burst 2
Target: Each creature in a burst in contact with the ground.
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier thunder damage, and the target is knocked prone until the end of your next turn. In addition, all ground within the burst becomes difficult terrain.
Special: Allies within the burst gain a bonus to thier Reflex defense, equal to your Strength modifier, versus this attack.
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