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Parrying a blow...

entr0py

First Post
Parry: as a readied action, you may use any of your melee attacks to attempt to deflect an opponent’s melee attack. If the defender is wielding a weapon that grants a bonus to a “disarm” attempt, the same bonus applies to a parry attempt. The attack is resolved as follows:

Opposed Rolls. You and the attacker make opposed attack rolls with your respective weapons. The wielder of a twohanded weapon on a parry attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to parry an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If you beat the attacker’s check, the attack is parried.



your thoughts?
 

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BLACKDIRGE

Adventurer
It's not a bad system, however, it does nothing to alleviate the main issue with parry rules: they slow combat down to a crawl. I used a similar system in a previous campaign I ran, but after the initial novelty wore off we abandoned the rule. Combats were taking nearly twice as long, especially when players and NPCs had more than one attack per round.

But, YMMV.

BD
 

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