Pbartender
First Post
The idea is to make poison just a little more dangerous.
I've never liked the way poison worked in D20. Something about the fact that someone with an exceptional Fortitude save can drink a whole glassful of strychnine and not even feel it always kind of bugged me. In every adventure movie or novel conceived, poison was the one sure-fire way to lay someone low.
As is, for the expense and effort needed to buy it or make it, poison is pretty weak.
Anyway, here's my idea...
How about making poison a "save for partial" effect, rather than a "save negates, twice" effect? To be specific, the Initial Damage always takes effect upon poisoning, but the Secondary Damage is avoided with a successful Fort save.
So, for example, Blue Whinnis would automatically deal 1 point of Constitution damage, but would knock the victim unconscious only if he failed the DC 14 Fort save.
Also, I'd clarify that multiple doses can be administered for increased effect. So, you could feasibly put a triple dose of Arsenic into someone's wine, they'd take 3 points of Con damage and have to make three Fortitude saves each to avoid another 1d6 Con damage. If he fails all three saves, the unfortunate fellow would be suffering from a grand total 3d6+3 Con damage... At worst, he'd be pretty close to death, if not dead, which makes sense if you're drinking all that arsenic. At the least, he'd be awfully sick (3 Con damage, minimum) for a couple of days.
What do you guys think?
I've never liked the way poison worked in D20. Something about the fact that someone with an exceptional Fortitude save can drink a whole glassful of strychnine and not even feel it always kind of bugged me. In every adventure movie or novel conceived, poison was the one sure-fire way to lay someone low.
As is, for the expense and effort needed to buy it or make it, poison is pretty weak.
Anyway, here's my idea...
How about making poison a "save for partial" effect, rather than a "save negates, twice" effect? To be specific, the Initial Damage always takes effect upon poisoning, but the Secondary Damage is avoided with a successful Fort save.
So, for example, Blue Whinnis would automatically deal 1 point of Constitution damage, but would knock the victim unconscious only if he failed the DC 14 Fort save.
Also, I'd clarify that multiple doses can be administered for increased effect. So, you could feasibly put a triple dose of Arsenic into someone's wine, they'd take 3 points of Con damage and have to make three Fortitude saves each to avoid another 1d6 Con damage. If he fails all three saves, the unfortunate fellow would be suffering from a grand total 3d6+3 Con damage... At worst, he'd be pretty close to death, if not dead, which makes sense if you're drinking all that arsenic. At the least, he'd be awfully sick (3 Con damage, minimum) for a couple of days.
What do you guys think?