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<blockquote data-quote="Inconnunom" data-source="post: 6644816" data-attributes="member: 6796560"><p>Hmm, I am adding the following lines:</p><p>"Dice gained through rage expire after 10 minutes. Additionally, when using superiority dice, dice gained through rage are used first. All unused superiority dice are lost during a short or long rest before replenishing."</p><p></p><p>As far as the bellowing shout:</p><p>Perhaps give the enemies a chance to wisdom saving throw? It might make more sense because it is like a mental assault almost. thoughts?</p><p></p><p></p><p>Also, some have expressed concern about the level 10 ability not being in line with the other paths because it's too heavily focus on combat. What are your thoughts on the following skill to replace it:</p><p></p><p>Ferocious Snarl: Twice per day you can use a superiority die to aid or hinder a creature. As a reaction, roll the die and add or subtract half the number (rounded down, min 1) rolled to one ability check, attack roll, or saving throw a creature makes. You may wait until after the creature rolls the d20 before deciding to use the superiority die, but must decide before the DM says whether the roll succeeds or fails. This ability can only be used twice per long rest.</p><p></p><p>It savage version of bardic inspiration, except half value and limits it to twice per day. It could be something useful for RP that can be used in combat as well.</p></blockquote><p></p>
[QUOTE="Inconnunom, post: 6644816, member: 6796560"] Hmm, I am adding the following lines: "Dice gained through rage expire after 10 minutes. Additionally, when using superiority dice, dice gained through rage are used first. All unused superiority dice are lost during a short or long rest before replenishing." As far as the bellowing shout: Perhaps give the enemies a chance to wisdom saving throw? It might make more sense because it is like a mental assault almost. thoughts? Also, some have expressed concern about the level 10 ability not being in line with the other paths because it's too heavily focus on combat. What are your thoughts on the following skill to replace it: Ferocious Snarl: Twice per day you can use a superiority die to aid or hinder a creature. As a reaction, roll the die and add or subtract half the number (rounded down, min 1) rolled to one ability check, attack roll, or saving throw a creature makes. You may wait until after the creature rolls the d20 before deciding to use the superiority die, but must decide before the DM says whether the roll succeeds or fails. This ability can only be used twice per long rest. It savage version of bardic inspiration, except half value and limits it to twice per day. It could be something useful for RP that can be used in combat as well. [/QUOTE]
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