Inconnunom
Explorer
I posted this in /r/dndnext but I could use some extra feedback for everyone here. I can add flavor text and a fancy official looking class sheet later but here is the jist of it.
My brother really liked the maneuvers mechanic of the fighter but really enjoys playing as a Barbarian and asked me as the DM if I could come up with something fair for him to use in our weekly gems. The big change for this type of barb is that experience has taught you advanced maneuvers that can be further augmented through rage. The character should play like an inspiring war leader at the front of the lines. The focus is utility and light tactical support.
Path of the Warmaster:
At level 3:
Brutal Tactics: Choose 3 maneuvers. You learn an additional Maneuver at 5, 9, 13, and 17. You have 2 superiority die which are d8s which are replenished after a shortrest. When you enter rage you gain an additional superiorty die. The maximum number of superiority die you can have at one time is equal to your maximum rages +1. At level 20 the maximum is 7.
At level 6:
Bellowing Shout. While raging, you can spend a superiority die as a bonus action to give all enemies within 10 feet disadvantage on weapon attacks until the beginning of your next turn. While raging, you have advantage on intimidation checks and on Charisma saving throws.
At level 10:
Imposing Visage: When an enemy makes an attack, you can use your reaction and one superiority die to try to redirect it's attack. It must make a Wisdom save with a DC equal to 8 + your proficiency bonus + your rage damage bonus. On a failure, you choose a new target within range for them to attack. You may use this once per short rest.
At level 14: Inspiring Leader: As a bonus action, you may expend one superiority die to grant all allies within 30 feet a bonus to their damage equal to your strength modifier on the next attack they make before the end of their next turn. You may use this ability once per short rest.
Thoughts? Concerns?
Edit: (6/18)
I've updated the levels to be more balanced. I've taken out the rage and superiority conflictions and made it more complementary. Got rid of the extra rages. Still trying to tweak lvl 10
OLD:
Level 3: Brutal Tactics: Choose 3 maneuvers. When you Rage you gain 1 superiority die. You learn an additional Maneuver at 5, 9, 13, and 17. You can rage (Cha mod) additional times per long rest. Superiority dice generated from rage expire after 10 minutes. At the beginning of your turn, if you have no superiority dice, your rage ends.
Level 6: Bellowing Shout. When you first enter rage, (Con mod +1) enemies within 10 feet have disadvantage on weapon attacks until the beginning of your next turn. While raging, you have advantage on intimidation checks and on Charisma saving throws.
Level 10: Imposing Visage: When an enemy makes an attack, you can use your reaction to try to redirect it's attack. It must succeed on a Wisdom saving throw vs (DC equal to 8 + your proficiency bonus + your Charisma modifier) or you can pick a new target within the range of the weapon for them to attack. If you are raging, you may use a superiority die to subtract from the saving throw result. You may use this (Cha mod) per long rest.
Level 14: Inspiring Leader: As a bonus action, you may expend a usage of rage to grant all allies within 30 feet a bonus to their damage equal to your charisma modifier on the next attack they make before the end of their next turn. You may use this ability once per short rest.
My brother really liked the maneuvers mechanic of the fighter but really enjoys playing as a Barbarian and asked me as the DM if I could come up with something fair for him to use in our weekly gems. The big change for this type of barb is that experience has taught you advanced maneuvers that can be further augmented through rage. The character should play like an inspiring war leader at the front of the lines. The focus is utility and light tactical support.
Path of the Warmaster:
At level 3:
Brutal Tactics: Choose 3 maneuvers. You learn an additional Maneuver at 5, 9, 13, and 17. You have 2 superiority die which are d8s which are replenished after a shortrest. When you enter rage you gain an additional superiorty die. The maximum number of superiority die you can have at one time is equal to your maximum rages +1. At level 20 the maximum is 7.
At level 6:
Bellowing Shout. While raging, you can spend a superiority die as a bonus action to give all enemies within 10 feet disadvantage on weapon attacks until the beginning of your next turn. While raging, you have advantage on intimidation checks and on Charisma saving throws.
At level 10:
Imposing Visage: When an enemy makes an attack, you can use your reaction and one superiority die to try to redirect it's attack. It must make a Wisdom save with a DC equal to 8 + your proficiency bonus + your rage damage bonus. On a failure, you choose a new target within range for them to attack. You may use this once per short rest.
At level 14: Inspiring Leader: As a bonus action, you may expend one superiority die to grant all allies within 30 feet a bonus to their damage equal to your strength modifier on the next attack they make before the end of their next turn. You may use this ability once per short rest.
Thoughts? Concerns?
Edit: (6/18)
I've updated the levels to be more balanced. I've taken out the rage and superiority conflictions and made it more complementary. Got rid of the extra rages. Still trying to tweak lvl 10
OLD:
Level 3: Brutal Tactics: Choose 3 maneuvers. When you Rage you gain 1 superiority die. You learn an additional Maneuver at 5, 9, 13, and 17. You can rage (Cha mod) additional times per long rest. Superiority dice generated from rage expire after 10 minutes. At the beginning of your turn, if you have no superiority dice, your rage ends.
Level 6: Bellowing Shout. When you first enter rage, (Con mod +1) enemies within 10 feet have disadvantage on weapon attacks until the beginning of your next turn. While raging, you have advantage on intimidation checks and on Charisma saving throws.
Level 10: Imposing Visage: When an enemy makes an attack, you can use your reaction to try to redirect it's attack. It must succeed on a Wisdom saving throw vs (DC equal to 8 + your proficiency bonus + your Charisma modifier) or you can pick a new target within the range of the weapon for them to attack. If you are raging, you may use a superiority die to subtract from the saving throw result. You may use this (Cha mod) per long rest.
Level 14: Inspiring Leader: As a bonus action, you may expend a usage of rage to grant all allies within 30 feet a bonus to their damage equal to your charisma modifier on the next attack they make before the end of their next turn. You may use this ability once per short rest.
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