Pathfinder 2's New Alchemist Class Previewed!

Following up on the fighter and the rogue, Paizo has posted a preview of Pathfinder 2nd Edition's Alchemist class!

Following up on the fighter and the rogue, Paizo has posted a preview of Pathfinder 2nd Edition's Alchemist class!

20180409-Alchemist_360.jpeg

By Wayne Reynolds




  • Alchemist Class Preview --
    • Alchemist and oracle are the most popular character classes.
    • Alchemist features --
      • Alchemical Crafter (it's Crafting skill feat, but the alchemist gets it for free)
      • Four bonus formula (plus the four from the Alchemical Crafter feat) + 2 each level.
      • Quick alchemy action.
      • Spend resonance to create alchemical objects on the fly.
      • Empower Bomb (3rd level) -- multiples bomb damage. Multiplier increases with level to 6x at 19th level.
      • Mutagens (5th level).
      • Craft free poisons each day; can also heal and disable traps.
    • Class Feats --
      • Efficient Alchemy (4th level) -- create more items during downtime.
      • Enduring Alchemy (4th level) -- improves Quick Alchemy by making items last longer.
      • Calculated Splash (4th level) -- Int mod smash damage rather than 1 splash damage.
      • Powerful Alchemy (6th level) -- increase effect DC of items.
      • Precise Bomb (6th level) -- hit enemies only with splash damage.
      • Debilitating Bomb (6th level) -- inflict conditions; has greater versions a 10th and 14th level.
      • Feral Mutagen (8th level) -- gives teeth and claws, boosting Intimidate checks.
      • Stalker Mutagen (10th level) -- enhances stealth, allow movement at full speed.
      • Improbable Elixirs (18th level) -- create potions.
      • Perfect Mutagen (18th level) -- ignore mutagen drawbacks.
  • There's also an interview about the Alchemist with Paizo's Stephen Radney-McFarland over at TechRaptor.
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Arakasius

First Post
Pathfinder 1 always prioritized crowd control/debuffs over healing. That is after all why cure light wound wands were the most sought out item in organized play. Hence clerics/oracles couldn’t compete because most parties actually didn’t need a healer. Now perhaps in PF2 with resonance and limiting magic items this will give healing spells more a room to shine. I’m hoping they find a nice middle ground where a healer isn’t required but a healer really helps. From Jason and Marks posts it seems that is possible,
 

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