airwalkrr
Adventurer
The healing seems to bring the goblin back to renewed vigor. The creature still looks dirty and matted with old blood, but the wounds have closed. It now appears the creature will survive unaided if left to be. The goblin appears surprised at the dwarf's actions.
(in goblin) "Urk. Dwarf beard not so long after all," which you imagine is as close to "thank you" as you can get in the goblin tongue.
In response to Jamir's questions, however, he remains quite unfriendly, though not as openly disdainful as he was in the cell, likely due simply to Jamir's association with his enchanter. "Why me need answer you question, longshanks? You not goblin friend. You not even heal goblin like dwarf do."
Nevertheless, as you each proceed to question the goblin, it quickly becomes apparent the creature knows nothing more of value. He appears low on the totem pole even within goblin society, and you surmise he never even so much as spoke with the "leader" he referred to. Although he led a small squad of rank-and-file into battle, that seems to be the extent of his influence.
There are still three other goblins you might interrogate. The guard explains that, to his knowledge, the two unconscious ones were found knocked out, but still breathing in the Cathedral Square, while the other he actually witnessed being brought in, obviously bound, and carried squealing through town in a large burlap sack by another team of guards. He claims this goblin was found skulking about Cliff Street on the north side of town (just west of where your group encountered the commando and his squad).
The two injured and unconscious goblins are in various states though the one lying in a pool of blood is clearly in a very bad way. (Heal) The other conscious goblin is badly bruised, but spitting curses at you from within his cell. He is bound in irons, but nevertheless is in a much more fit condition than the commando.
(in goblin) "Urk. Dwarf beard not so long after all," which you imagine is as close to "thank you" as you can get in the goblin tongue.
In response to Jamir's questions, however, he remains quite unfriendly, though not as openly disdainful as he was in the cell, likely due simply to Jamir's association with his enchanter. "Why me need answer you question, longshanks? You not goblin friend. You not even heal goblin like dwarf do."
Nevertheless, as you each proceed to question the goblin, it quickly becomes apparent the creature knows nothing more of value. He appears low on the totem pole even within goblin society, and you surmise he never even so much as spoke with the "leader" he referred to. Although he led a small squad of rank-and-file into battle, that seems to be the extent of his influence.
There are still three other goblins you might interrogate. The guard explains that, to his knowledge, the two unconscious ones were found knocked out, but still breathing in the Cathedral Square, while the other he actually witnessed being brought in, obviously bound, and carried squealing through town in a large burlap sack by another team of guards. He claims this goblin was found skulking about Cliff Street on the north side of town (just west of where your group encountered the commando and his squad).
The two injured and unconscious goblins are in various states though the one lying in a pool of blood is clearly in a very bad way. (Heal) The other conscious goblin is badly bruised, but spitting curses at you from within his cell. He is bound in irons, but nevertheless is in a much more fit condition than the commando.
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