Sammael
Adventurer
You need to NOT use the default windows unzipper. Use 7zip or a similar free solution and it'll work.Can't open.
As a side note, I think the icons are pointless - too tiny and busy to actually see anything. Plus, they disrupt the overall statblock layout. Hopefully, there's enough time to actually change them before print.
To be constructive:
Aberration - too cramped to be easily recognizable as a tentacle. I suggest a stylized eyestalk instead.
Animal - the pawprint is barely recognizable.
Construct - perspective on the gear is pointless. Make it flat.
Dragon - can't really suggest anything, but I don't like it.
Fey - Leave just the gossamer wings.
Humanoid - OK.
Magical Beasts - I have no idea what that's supposed to be. I suggest an unicorn head profile instead.
Monstrous humanoid - OK.
Ooze - the entire icon should be a blot instead.
Outsider - go for the more classical portal look.
Plant - A pine tree.
Undead - the skull should be more stylized, otherwise OK.
Vermin - OK.
Desert - Camel on a dune, pyramids, whatever. The current dunes are not recognizable enough.
Forest/jungle - drop the roots from the tree.
Hill - OK, I guess. Could be better.
Mountain - OK.
Plain - shouldn't this be "plains?" Otherwise OK.
Ruins - just a single ruined tower would do.
Sky - improve the cloud.
Swamp - OK.
Undeground - OK.
Urban - OK.
Water - improve the wave.
If I may make another suggestion - hire BRIAN MENZE to do the icon art. I think he currently works for Obsidian Entertainment. Check out some of his famous IWD2 icons here: http://www.planetbaldursgate.com/iwd2/media/conceptart/
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