IuztheEvil said:
Its funny, I think I was so focused on the trees I had created, that I did not notice for the forest they made.. if you get my drift.
Hey, that's an excellent way to phrase it. If you could see the amount of notes I had, and feel the amount of frustration I had been going through... I was very grateful to open up the alpha have the forest come into focus myself.
PS: Still thinking about the 240 bit.. the one thing I dislike is the some of the numbers you end up with for level totals. It was a number I was playing around with early on... perhaps I should reconsider. Hmmm.
I can see from your work (and extrapolating the "actual" numbers from the formula) that you just rounded off the XP values to what looked good.
There are undoubtedly other/better ways to round off the numbers that 240 results in, depending on how many 0's you want in the final result. IIRC (not looking at my notes) if you round off to the nearest 500 xp, across 20 levels, the PCs end up 100 XP ahead (on a total of millions of XP, that's ok...). But for the most part they'll level a little sooner sometimes and pay a little extra sometimes.
Table here.
If the "actual" result at 20th level is 2,147,500 and you round off to 2,150,000 that looks pretty good, and nobody is going to moan about having to earn an extra .1% XP.
Using 240, I really like the looks of the XP totals on the low levels, but could certainly see rounding off to the nearest 1000, then 5000, then 10000, etc. as the totals increase.
Just pick the number of significant digits you want to round to.