That's fine for in-scenario events, but it doesn't help much for a PC who decides to light up a keg or two. At 25 gp for a Gunsmith, a keg of refined Firedust is about the cost of holy water, so I can certainly see a "mad bomber" taking that approach.
The PG p 13 suggests about 2d6/20 lb cask with a 14 DC reflex save (+2 for every extra cask). I don't have the Pathfinder book in front of me to compare with black powder, so maybe using the same stats for a keg of powder would be the norm.
Is refined firedust more or less volatile than black powder? I get the sense it's less so from the PG, but on skimming through it again, maybe that was a misinterpretation on my part. After all, the same weight of refined firedust propels the same number of firearm projectiles for the same range and damage. There aren't any other mechanical differences between firedust and black powder, just flavour (less smoke; less likely to foul or corrode the gun but no change in misfires; not ruined by water), so using the same explosion rules seems reasonable.
It doesn't really matter whether the effects are the same (refining packs the same force in 25% the mass), higher (it's more concentrated so more powerful) or lower (the refining process stabilizes it, much like converting nitroglycerin to TNT, so while more powerful when properly set off, it's less dangerous in the keg).
With a cask (20 lb) exploding in a 5' radius, and a ton (100 casks, presumably 5 casks by 5 casks stacked 4 high) in a 25' radius, the area isn't going to be huge, presumably. Again, I'm unsure how that compares to black powder, but at the end of the day, that doesn't make much difference.
As for reading the adventures - certainly not before I play them, as another of our group's DM's (whom you know as Sedric the Hero) will be running them. But the firedust data is useful as one of our group is building his Gunslinger.