mxyzplk
Explorer
Jason Bulmahn and Paizo are working on an introductory Pathfinder game. What do you want to see out of it?
Here's what I want to see!
- A boxed set suitable for distribution anywhere that sells board games. With D&D clearly going non-book, RPG sections in bookstores are going to dry up. I got into RPGs (Star Frontiers and then Red Box D&D) via a "normal" game store (not hobby shop) in small town Texas. Loads of places sell board games, so get into that channel.
- A much simplified ruleset. 3.X has frankly worn on me over time and makes me consider doing some 1e/2e again instead. Goodman Games' new DCC RPG's direction sounds really good (no minis focus, no skill points) except for the "races as classes" part. ("Way they used to do it" isn't good per se, "simpler" is good.) I'd like a Pathfinder Intro game to not stress total compatibility, but like BECMI vs AD&D be a simpler version attractive to the people otherwise going to OSR and Microlite type games because they're sick of the rules wonks and bloat.
- Not be specifically "for kids". I don't want to see simpler plots, more four-color bad guys/adventures, etc. - just a much smaller set of rules to worry about.
I want it to be something I'd possibly choose to run when I want the Paizo Golarion/AP awesomesauce but don't want to spend hours building mid level NPCs and fretting over the details of stealth rules.
You?
Here's what I want to see!
- A boxed set suitable for distribution anywhere that sells board games. With D&D clearly going non-book, RPG sections in bookstores are going to dry up. I got into RPGs (Star Frontiers and then Red Box D&D) via a "normal" game store (not hobby shop) in small town Texas. Loads of places sell board games, so get into that channel.
- A much simplified ruleset. 3.X has frankly worn on me over time and makes me consider doing some 1e/2e again instead. Goodman Games' new DCC RPG's direction sounds really good (no minis focus, no skill points) except for the "races as classes" part. ("Way they used to do it" isn't good per se, "simpler" is good.) I'd like a Pathfinder Intro game to not stress total compatibility, but like BECMI vs AD&D be a simpler version attractive to the people otherwise going to OSR and Microlite type games because they're sick of the rules wonks and bloat.
- Not be specifically "for kids". I don't want to see simpler plots, more four-color bad guys/adventures, etc. - just a much smaller set of rules to worry about.
I want it to be something I'd possibly choose to run when I want the Paizo Golarion/AP awesomesauce but don't want to spend hours building mid level NPCs and fretting over the details of stealth rules.
You?