AsmodeusDM
First Post
Started about a few months ago getting into PF.
I played 3.x from the day it came out at GenCon until around the Book of Nine Swords.
Still lots of little changes we find ourselves getting tripped up on (boy o' boy I'd love a document link that says: these are the differences between 3.5 and Pathfinder)... but one that we did notice right away was magical item creation had 1.) a spellcraft check and 2.) no XP costs.
This seemed fine at first, and kinda a nice relief for the wizard who began happily creating scrolls without losing the 1 or 2 XP they would have normally had.
However, we are now level 5-6 , a few item creation feats later... and I'm noticing a couple of things
#1) The Wizard can no longer fail (in a meaningful way) their Spellcraft check to make the items. It's essentially automatic as it was in 3.5.. which is fine I guess...but
#2) With no XP costs, and item creation costs halved. The group by my rough math has about twice the expected wealth they should have.
a.) They find gold, gems, art (i.e. 100% value) which they then use to make magic items at half price. Giving them a 200% return value.
b.) They find magic item they don't want... which they sell for half... but then are able to make new items out of ... again for half... so it's a 1:1 conversion process there is, essentially, no incentive for them to keep treasure unless it's EXACTLY what they wanted.
This may become less of an issue once they hit the effective "gp cap" of their city.
But it's only a matter of time before the wiz/clr gets a portal/teleport spell.. and even the rogue has a hippogriff mount with magical flight speed enhancing harness which he could use to get to the campaign's "major metropolis" in a reasonable amount of travel time..
Just curious if the Wealth By Level charts are supposed to be effectively doubled by a wiz/clr who has Craft Wondrous and Craft A&A?
I played 3.x from the day it came out at GenCon until around the Book of Nine Swords.
Still lots of little changes we find ourselves getting tripped up on (boy o' boy I'd love a document link that says: these are the differences between 3.5 and Pathfinder)... but one that we did notice right away was magical item creation had 1.) a spellcraft check and 2.) no XP costs.
This seemed fine at first, and kinda a nice relief for the wizard who began happily creating scrolls without losing the 1 or 2 XP they would have normally had.
However, we are now level 5-6 , a few item creation feats later... and I'm noticing a couple of things
#1) The Wizard can no longer fail (in a meaningful way) their Spellcraft check to make the items. It's essentially automatic as it was in 3.5.. which is fine I guess...but
#2) With no XP costs, and item creation costs halved. The group by my rough math has about twice the expected wealth they should have.
a.) They find gold, gems, art (i.e. 100% value) which they then use to make magic items at half price. Giving them a 200% return value.
b.) They find magic item they don't want... which they sell for half... but then are able to make new items out of ... again for half... so it's a 1:1 conversion process there is, essentially, no incentive for them to keep treasure unless it's EXACTLY what they wanted.
This may become less of an issue once they hit the effective "gp cap" of their city.
But it's only a matter of time before the wiz/clr gets a portal/teleport spell.. and even the rogue has a hippogriff mount with magical flight speed enhancing harness which he could use to get to the campaign's "major metropolis" in a reasonable amount of travel time..
Just curious if the Wealth By Level charts are supposed to be effectively doubled by a wiz/clr who has Craft Wondrous and Craft A&A?