Axios
First Post
[sblock=Grayson Savrian]
[sblock=Game Info]
Race: Half-Elf
Class: Oathbound Paladin (Oath of Vengeance)
Level: 1
Alignment: Lawful Good
Languages: Common and Elven
Deity: Abadar[/sblock]
[sblock=Abilities]
STR: 17 (7 PB, +2 Racial)
DEX: 10 (0 PB)
CON: 13 (3 PB)
INT: 10 (0 PB)
WIS: 10 (0 PB)
CHA: 16 (10 PB)[/sblock]
[sblock=Combat]
HP: 11 = [1d10=10] + 1 (CON) + 0 (Paladin)
AC: 18 = 10 + 5 (Scale Mail) + 0 (DEX) + 2 (Heavy Wooden Shield)
AC Touch: 11 = 10 + 1 (DEX)
AC Flatfooted: 17 = 10 + 5 (Scale Mail) + 2 (Heavy Wooden Shield)
INIT: +1 = +1 (DEX)
BAB: +1 = +1 (Paladin)
CMB: +4 = +3 (STR) + 1 (BAB)
CMD: 15 = 10 + 3 (STR) + 1 (DEX) + 1 (BAB)
Fort: +3 = +2 (Paladin) + 1 (CON)
Reflex: +0 = +0 (Paladin) + 0 (DEX)
Will: +3 = +2 (Paladin) + 0 (WILL) + 1 (Issian)
Speed: 20'/30'
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
Longsword(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(S), CRIT: 19-20x2
Longsword(melee): +3 = +1 (BAB) + 3 (STR) - 1 (PA)/ DMG = 1d8+5(S), CRIT:
19-20x2, Special: Power Attack
Light Crossbow(ranged): +2 = +1 (BAB) + 1 (DEX)/DMG = 1d8, CRIT 19-20x2,
Range: 80'
[/sblock]
[sblock=Racial Traits]
Ability Adjustment: +2 Strength
Elven Immunities: Immune to sleep and +2 vs. spells and enchantments.
Adaptability: Gain Skill Focus as a bonus feat.
Keen Senses: +2 on Perception.
Low-Light Vision: You can see twice as humans in conditions of dim light.
Elf Blood: You count as both human and elf for any effect related to race.
Multitalented: Choose two classes to receive a FC bonus in each level.[/sblock]
[sblock=Class Features]
Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor and shields (except tower shields).
Aura of Good: The power of a paladin's aura of good is as powerful as his paladin level.
Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin, as a move action, concentrate on a single itme or individual within 60' and determine if it is evil, learning the strenght of its aura as if studied for 3 rounds. While focusing on a single individual or object, the paladin can not detect evil in any other object or individual within range.
Smite Evil: As a swift action the paladin chooses one target in sight to smite. If the target is evil the paladin, the paladin adds his CHA modifier to his attack rolls and adds his paladin level to all his damage rolls made against the target of his smite. If the target is an outsider with the evil suntype, and evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. All attacks of the smite evil ability automatcially bypass DR.
The paladin also gains a deflection bonus equal to his CHA modifier to his AC against attacks made by the target of the smite.
The smite evil ability effect remains until the target of the smite is dead or the next time the paladin rests and regains his uses of this ability.[/sblock]
[sblock=Feats & Traits]
Adaptability- Skill Focus (Perception): +3 to choosen skill.
1st lvl- Power Attack: -1 to melee attack rolls for a +2 on melee damage rolls.
Traits:
A) Bully: +1 on Intimidate and Intimidate is a class skill.
B) Issian: +1 on Will saves.[/sblock]
[sblock=Skills]
Skill Ranks: 3 = [2 (Paladin) + 0 (INT)] x 1 (LvL) + 1 (Favored Class)
Max Ranks: 1
ACP: -6
Skills:
[/sblock]
[sblock=Spellcasting]
None Yet[/sblock]
[sblock=Equipment]
Treasure: 36 gp,3 sp,5 cp Gems:
Carrying Capacity:
Light- 0-86
Medium- 87-173
Heavy- 174-260[/sblock]
[sblock=Details]
Size: Medium
Gender: Medium
Age: 24
Height: 6'1"
Weight: 193
Hair Color: Blonde
Eye Color: Blue
Skin Color: Fair
Appearance:
Demeanor: [/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
[sblock=Game Info]
Race: Half-Elf
Class: Oathbound Paladin (Oath of Vengeance)
Level: 1
Alignment: Lawful Good
Languages: Common and Elven
Deity: Abadar[/sblock]
[sblock=Abilities]
STR: 17 (7 PB, +2 Racial)
DEX: 10 (0 PB)
CON: 13 (3 PB)
INT: 10 (0 PB)
WIS: 10 (0 PB)
CHA: 16 (10 PB)[/sblock]
[sblock=Combat]
HP: 11 = [1d10=10] + 1 (CON) + 0 (Paladin)
AC: 18 = 10 + 5 (Scale Mail) + 0 (DEX) + 2 (Heavy Wooden Shield)
AC Touch: 11 = 10 + 1 (DEX)
AC Flatfooted: 17 = 10 + 5 (Scale Mail) + 2 (Heavy Wooden Shield)
INIT: +1 = +1 (DEX)
BAB: +1 = +1 (Paladin)
CMB: +4 = +3 (STR) + 1 (BAB)
CMD: 15 = 10 + 3 (STR) + 1 (DEX) + 1 (BAB)
Fort: +3 = +2 (Paladin) + 1 (CON)
Reflex: +0 = +0 (Paladin) + 0 (DEX)
Will: +3 = +2 (Paladin) + 0 (WILL) + 1 (Issian)
Speed: 20'/30'
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
Longsword(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(S), CRIT: 19-20x2
Longsword(melee): +3 = +1 (BAB) + 3 (STR) - 1 (PA)/ DMG = 1d8+5(S), CRIT:
19-20x2, Special: Power Attack
Light Crossbow(ranged): +2 = +1 (BAB) + 1 (DEX)/DMG = 1d8, CRIT 19-20x2,
Range: 80'
[/sblock]
[sblock=Racial Traits]
Ability Adjustment: +2 Strength
Elven Immunities: Immune to sleep and +2 vs. spells and enchantments.
Adaptability: Gain Skill Focus as a bonus feat.
Keen Senses: +2 on Perception.
Low-Light Vision: You can see twice as humans in conditions of dim light.
Elf Blood: You count as both human and elf for any effect related to race.
Multitalented: Choose two classes to receive a FC bonus in each level.[/sblock]
[sblock=Class Features]
Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor and shields (except tower shields).
Aura of Good: The power of a paladin's aura of good is as powerful as his paladin level.
Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin, as a move action, concentrate on a single itme or individual within 60' and determine if it is evil, learning the strenght of its aura as if studied for 3 rounds. While focusing on a single individual or object, the paladin can not detect evil in any other object or individual within range.
Smite Evil: As a swift action the paladin chooses one target in sight to smite. If the target is evil the paladin, the paladin adds his CHA modifier to his attack rolls and adds his paladin level to all his damage rolls made against the target of his smite. If the target is an outsider with the evil suntype, and evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. All attacks of the smite evil ability automatcially bypass DR.
The paladin also gains a deflection bonus equal to his CHA modifier to his AC against attacks made by the target of the smite.
The smite evil ability effect remains until the target of the smite is dead or the next time the paladin rests and regains his uses of this ability.[/sblock]
[sblock=Feats & Traits]
Adaptability- Skill Focus (Perception): +3 to choosen skill.
1st lvl- Power Attack: -1 to melee attack rolls for a +2 on melee damage rolls.
Traits:
A) Bully: +1 on Intimidate and Intimidate is a class skill.
B) Issian: +1 on Will saves.[/sblock]
[sblock=Skills]
Skill Ranks: 3 = [2 (Paladin) + 0 (INT)] x 1 (LvL) + 1 (Favored Class)
Max Ranks: 1
ACP: -6
Skills:
Code:
Total Stat Rank CS Misc ACP
-6 = Acrobatics +0 +0 +0 +0 -6 DEX
+0 = Appraise +0 +0 +0 +0 INT
+3 = Bluff +3 +0 +0 +0 CHA
-3 = Climb +3 +0 +0 +0 -6 STR
+3 = Diplomacy +3 +0 +0 +0 CHA
+3 = Disguise +3 +0 +0 +0 CHA
-6 = Escape Artist +0 +0 +0 +0 -6 DEX
-6 = Fly +0 +0 +0 +0 -6 DEX
+3 = Handle Animal^ +3 +0 +0 +0 CHA
+0 = Heal +0 +0 +0 +0 WIS
+8 = Intimidate +3 +1 +3 +1^ CHA
+0 = Know:Nobility^ +0 +0 +0 +0 INT
+0 = Know:Religion^ +0 +0 +0 +0 INT
+6 = Perception +0 +1 +0 +5*^ WIS
+3 = Perform:_____ +3 +0 +0 +0 CHA
-6 = Ride +0 +0 +0 +0 -6 DEX
+4 = Sense Motive +0 +1 +3 +0 WIS
+0 = Spellcraft^ +0 +0 +0 +0 INT
-6 = Stealth +0 +0 +0 +0 -6 DEX
+0 = Survival +0 +0 +0 +0 WIS
-3 = Swim +3 +0 +0 +0 -6 STR
* Keen Senses
^ Adaptability
[sblock=Spellcasting]
None Yet[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Scale Mail 50 gp 30 lb
Heavy Wooden Shield 7 gp 10 lb
Longsword 15 gp 4 lb
Key, Copy 1 gp - lb
Light Crossbow 35 gp 4 lb
-Bolt 1 gp 1 lb
Backpack 2 gp 2 lb
-Bedroll .1 gp 5 lb
-Waterskin 1 gp 4 lb
-Trail Rations (3/3) 1.5 gp 3 lb
-Rope, Hemp (50') 1 gp 10 lb
-Flint and Steel 1 gp - lb
-Shovel .02 gp 3 lb
-Torch (3/3) .03 gp 3 lb
Total weight carried: 79 lb
Carrying Capacity:
Light- 0-86
Medium- 87-173
Heavy- 174-260[/sblock]
[sblock=Details]
Size: Medium
Gender: Medium
Age: 24
Height: 6'1"
Weight: 193
Hair Color: Blonde
Eye Color: Blue
Skin Color: Fair
Appearance:
Demeanor: [/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
Last edited: