FATDRAGONGAMES
First Post
Man, I am liking PRPG better and better with each revision. C&C is still my game of choice to run, but for playing I am really looking forward to PRPG. I will definitely pick up the softcover at Gen Con.
It's really not.IuztheEvil said:The take 20 issue is indeed a problem and one that I will resolve for the Beta. Thanks for the catch.
The Alpha 3 Sorcerer is definitely better then the Alpha 2. The extra spells are worth it, and it seems to me as if the bloodline special powers have gotten better, too.Volaran said:I notice that Sorcerors get the Eschew Materials feat at 1st level instead of a Bloodline feat. This pleases me, as several of my groups have been giving that to sorcerors for years.
Our current sorceror's player might be a little ticked that he is losing a bloodline feat, but I think he'll like a ranged attack (he has the Fire elemental bloodline) and the extra spells more than enough to make up for it.
Count me in as another person willing to pay for the Beta.
Wulf Ratbane said:Haven't given it much of a look so far-- but I hate the conflation of "Take 20" for "You get a 20." (See Ranger, see Survival skill.)
SRD said:Try Again: Varies. For getting along in the wild or for gaining the Fortitude save bonus noted in the table above, you make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes(indoors) of searching.