CapnZapp
Legend
I expect it works much like... D&D has always worked.Hopefully, they have figured out a way to make it work without multiple pages full of weapon and armor charts.
That is, not an issue?
I expect it works much like... D&D has always worked.Hopefully, they have figured out a way to make it work without multiple pages full of weapon and armor charts.
Certainly if they could use that coupon for "anything" as in free picks from the DMG (either because they have teleport and some shop somewhere must have a copy, or because you allow free crafting of magic items)Back in 2010 or 11 I played houserules 3.5. I ripped out the magic items/market rules and went back to AD&D type handouts.
Players had more items but it reduced the optimisation levels as they couldn't sell junk items and buy the specific ones they wanted. A +1 spear started to look good again instead of being a 1000 gp coupon off what you really want.
So I'm just saying that PF2e hopefully refined the process and learned from SF's weaknesses (esp the page-long tables) because the last attempt at level-based items Paizo did was absolutely gamist.
For what it's worth, upgrading equipment in PF2 bears very little similarity to doing so in Starfinder. In SF, there are armour upgrades available every single level, and over a 20 point difference between the best armour and the worst - you are swapping out your gear pretty much every single level, and you begin to fall hopelessly behind if you try to go without.
In PF2, there are three armour runes that increase your AC by +1, and three more that increase your saves by +1. You probably also want some property runes, to give yourself energy resistance or whatever, but in terms of 'mandatory' upgrades, there are exactly six over the course of 20 levels (none of which require you to actually change your equipment if you don't want to, because you can etch the new runes onto your existing stuff). Special materials also exist, but like special materials in first edition you buy them because you want the properties of the material, not because they are the next 'tier' of equipment.
For what it's worth, upgrading equipment in PF2 bears very little similarity to doing so in Starfinder. In SF, there are armour upgrades available every single level, and over a 20 point difference between the best armour and the worst - you are swapping out your gear pretty much every single level, and you begin to fall hopelessly behind if you try to go without.
In PF2, there are three armour runes that increase your AC by +1, and three more that increase your saves by +1. You probably also want some property runes, to give yourself energy resistance or whatever, but in terms of 'mandatory' upgrades, there are exactly six over the course of 20 levels (none of which require you to actually change your equipment if you don't want to, because you can etch the new runes onto your existing stuff). Special materials also exist, but like special materials in first edition you buy them because you want the properties of the material, not because they are the next 'tier' of equipment.
Because enemies will totally wait that hour for you to spend a HD.(You don't *need* a healer in 5E. It sure is nice to have, but you can still be successful without one)
Agreed, but I may just have a soft spot for Runes, since I never did get to play RQ as much as I might've liked back in the day.That does sound better: the Runic resource system is more attractive than Starfinder (as presented in this thread).
The two aren't incompatible, you can have 3.x style wealth/level & expected items without the buy half of make/buy, as long as the DM's pretty good about delivering on the item expectations. Really, magic item expectations go all the way back to the way Gygax weighted those random tables. Without 'em, the non-casters fall behind even earlier and more dramatically.I never liked the assumed magic item school of thought. In my experience players enjoy finding these items in old forgotten tombs and dungeons. Each one has a story of how it found it's way there.
I'm not sure why you thought snark was an appropriate response.Because enemies will totally wait that hour for you to spend a HD.
There's two issues. I can't be sure which one you're complaining about, or if you really mean both.For our group, the biggest problem for us in PF2 is something that we know will be in there thanks to the playtest - the continuing problem of spiraling numbers bloat.