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<blockquote data-quote="bouncyhead" data-source="post: 4783621" data-attributes="member: 19115"><p>We've been using the Beta for a while now. Don't know if all this will make it to the finished product but:</p><p></p><p>Channel Energy rules stop Clerics swapping out all their spells for heals and the mechanic is artfully handled.</p><p></p><p>There are more HP around in general (HD have been upscaled through the classes and we've been playing double max dice + CON mod at 1st) which makes things a little less fragile at v low levels (we had got to the point where we started all 3.5 games at 3rd).</p><p></p><p>Combat Maneuvers rule imposes one mechanic on most 'special' attacks and thus simplifies. They've dialled down some of the effects as well.</p><p></p><p>Pretty much all classes are given a bump in power level. Nothing spectacular.</p><p></p><p>We keep coming across little fixes in individual spells.</p><p></p><p></p><p>There are some tweaks to feats.</p><p></p><p>Skills pared down and rationalized(?) - No more festivals of math when skilling PC's and weird lost half ranks. Examples - Concentration is now in Spellcraft. Spot/Listen are now in Perception. Hide/Move Silent are now in Stealth. Tumble now in... well, you get the idea.</p><p></p><p>Otherwise it's the game you know and love (or hate). If you feel 3.5 is fundamentally broken, then PF won't fix it. If, however, you find that spam trip fests, Overlord spellcasters and hawking-level maths issues at high level only seem to happen to people on forums and not in your actual game, I think you will find the changes broadly welcome. </p><p></p><p>But they are just house rules.</p></blockquote><p></p>
[QUOTE="bouncyhead, post: 4783621, member: 19115"] We've been using the Beta for a while now. Don't know if all this will make it to the finished product but: Channel Energy rules stop Clerics swapping out all their spells for heals and the mechanic is artfully handled. There are more HP around in general (HD have been upscaled through the classes and we've been playing double max dice + CON mod at 1st) which makes things a little less fragile at v low levels (we had got to the point where we started all 3.5 games at 3rd). Combat Maneuvers rule imposes one mechanic on most 'special' attacks and thus simplifies. They've dialled down some of the effects as well. Pretty much all classes are given a bump in power level. Nothing spectacular. We keep coming across little fixes in individual spells. There are some tweaks to feats. Skills pared down and rationalized(?) - No more festivals of math when skilling PC's and weird lost half ranks. Examples - Concentration is now in Spellcraft. Spot/Listen are now in Perception. Hide/Move Silent are now in Stealth. Tumble now in... well, you get the idea. Otherwise it's the game you know and love (or hate). If you feel 3.5 is fundamentally broken, then PF won't fix it. If, however, you find that spam trip fests, Overlord spellcasters and hawking-level maths issues at high level only seem to happen to people on forums and not in your actual game, I think you will find the changes broadly welcome. But they are just house rules. [/QUOTE]
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