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<blockquote data-quote="Primal" data-source="post: 4784305" data-attributes="member: 30678"><p>So far the Beta rules have played really well in our play-test campaign, and we've all enjoyed the changes (especially the cleric's and the paladin's players). </p><p></p><p>There's something that I noticed about high-level fighters; namely, that many "qualifying" feats (Cleave, Overhand Chop, Vital Strike, Dodge etc.) are still viable tactical options at high levels. For example, Dodge scales up to +2 with your Acrobatics skill, and if you move, you can still use Overhand Chop. Also, in some situations Improved Vital Strike may be the "best" choice, while Great Cleave or Devastating Blow or Backswing (to name a few) may serve better under different circumstances. </p><p></p><p>I wish Iron Will et al. would also scale up with your levels (+1 per 4 levels or so), but maybe we'll see that in PF RPG 2nd ed.?</p></blockquote><p></p>
[QUOTE="Primal, post: 4784305, member: 30678"] So far the Beta rules have played really well in our play-test campaign, and we've all enjoyed the changes (especially the cleric's and the paladin's players). There's something that I noticed about high-level fighters; namely, that many "qualifying" feats (Cleave, Overhand Chop, Vital Strike, Dodge etc.) are still viable tactical options at high levels. For example, Dodge scales up to +2 with your Acrobatics skill, and if you move, you can still use Overhand Chop. Also, in some situations Improved Vital Strike may be the "best" choice, while Great Cleave or Devastating Blow or Backswing (to name a few) may serve better under different circumstances. I wish Iron Will et al. would also scale up with your levels (+1 per 4 levels or so), but maybe we'll see that in PF RPG 2nd ed.? [/QUOTE]
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