Pathfinder Society Has A New Core Campaign

Pathfinder Society has a new core campaign model designed to accommodate new players who might be intimidated by the game's large body of rules content. Global Organized Play Coordinator Mike Brock says that "players have expressed increasing concerns about the availability of replay, new players being overwhelmed or overshadowed by over-optimized characters, Chronicle sheet rewards not having much meaning, and other concerns related to the sheer amount of information and options available to PFS players."

Pathfinder Society has a new core campaign model designed to accommodate new players who might be intimidated by the game's large body of rules content. Global Organized Play Coordinator Mike Brock says that "players have expressed increasing concerns about the availability of replay, new players being overwhelmed or overshadowed by over-optimized characters, Chronicle sheet rewards not having much meaning, and other concerns related to the sheer amount of information and options available to PFS players."

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Here's what the new core campaign, which will be available later this week, looks like:

  • The current Pathfinder Society campaign remains unchanged with use of all of Additional Resources. It is still named Pathfinder Society Organized Play. The new option will be titled Pathfinder Society Core Campaign. Both campaign "modes" use the same scenarios, modules, and other sanctioned adventure resources.
  • Every new and veteran player may participate in both the current and Core Campaign at the same time.
  • For players participating in the Core Campaign, only the Core Rulebook, Character Traits Web Enhancement, and Guide to Pathfinder Society Organized Play may be utilized for character creation.
  • At no time may any trait, feat, equipment, magic item, skill, animal companion, familiar, or any other character option come from a source beyond these three resources unless it appears on a Chronicle sheet. Race boons found on Chronicle sheets may not be used in the Core Campaign.
  • If an item appears on a Chronicle sheet, a PC may purchase and use it regardless of the book it comes from, with the exception of a boon that opens up a different character race.
  • Just like in the current campaign, a player may receive credit once for playing and once for GMing a scenario in the Core Campaign; this credit is independent of player and GM credit in the Pathfinder Society Organized Play campaign. This means a player can play once in each of the two campaigns and GM for credit once in each of the campaigns (four credits total, two per campaign), not including any limited replay opportunities established in the Guide to Pathfinder Society Organized Play.
  • At any point a player wants to transition their character from the Core Campaign to the existing campaign, they may do so. However, they may not bring that character back to the Core Campaign. As set forth in the current rules, a character may not have two of the same Chronicle sheet assigned to him, regardless of whether it was earned in the Core or existing campaign.
  • GMs may utilize whatever books a scenario, module, quest, Adventure Path, or other sanctioned adventure utilizes.
  • The Core Campaign offers limited replay opportunities for players who have already experienced an adventure in the standard campaign. There have been comments that veteran players have limited opportunities to play with new players and "show them the ropes." Opening up every adventure for replay an additional time allows for veteran players to play a scenario with a new player and still receive credit.
  • This initative allows for an immediate influx of four new play opportunities every month—two new senarios playable in the existing campaign and the same two scenarios avalable for play in the Core Campaign.
  • Game mechanics outside of the Core Rulebook, such as reposition and dirty trick, are not allowed unless a Chronicle sheet specifically opens it as a character option.
  • Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
  • GMs will receive star credit for GMing a game, regardless of whether it was an existing campaign or Core Campaign game.
 

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Eirikrautha

First Post
Please. This is putting a tourniquet on a neck wound. The PFS fan loves the options and the building. Once you've built the character, the combat is a slog. Those of us leaving PF for 5e aren't leaving because there are too many options (though there are way too many bad options, which punishes those who don't want to micromanage their build); many of us are leaving because the mechanics have become so bloated and complex that they slow down play to a crawl. You don't fix that by eliminating some of the most balanced classes (stuff like the magus and alchemist) that Paizo has created.

I'm not knocking PF here. I know some people who really love the building, really love that there are trap options, enjoy the grid combat and hyper-optimized combat roles. More power to you. But that's not what I'm looking for (and quite a few others I know feel the same). And reducing build choices is not going to keep the folks who prefer a simpler, streamlined system that isn't built around optimization (and where my choices during the game matter more that the ones I make before the game). The entire design philosophy of 3e+ is the issue.
 

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marroon69

Explorer
Agreed this is a great move....I enjoy core Pathfinder but the flood of classes and options was difficult to deal with and in my eyes unnecessary. I have tried E5, it for some reason does not have the old school feel of E1 everyone talks about for me and I find we have to "house ruled" or GM fiat a lot the stuff. So I prefer Pathfinder, the game ,the setting and the company. Excited to see this start.....
 



Eirikrautha

First Post
I have to agree with Eirikrautha

but I'm not going to edition war...

No edition war. I'm in a long term PF game run by PFS rules... And I'm not quitting in the near future. But it's not edition warring to say that this new strategy by PFS may not work if it is intended to appeal to a certain fragment of the gaming population and explain why.
 


Gundark

Explorer
I suspect that this is in part a reaction to 5e. I don't think that this will have the desired the results on a meaningful scale (bringing in players who want a lighter game). I think that people who want that will go with the new shiny

BUT...

It's nice they have the option
 

painted_klown

First Post
I think it's a great idea myself. I am a player in a PF game, but due to being scared of the stack of books, I chose to DM for D&D 5E.

Having said that, I think they are BOTH great games, and will continue to play PF and run D&D for as long as I can. Eventually, I would like to try my hand at running PF as well, but I want to familiarize myself with the rules before doing so.

IMO, Paizo are making a smart move. New players are intimidated and confused by such a vast array of options to choose from. This helps to eliminate those fears, as well as having an opportunity to show that you really only need the core book to play the game for a long time to come. :)
 


Endur

First Post
I don't understand the replay option. Once you've played a murder mystery, why would you play it again under different rules? Sure, you are playing it with a different character, but you still know that "the butler did it."
 

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