crazy_monkey1956
First Post
Recruiting has closed. This is now the OOC thread.
D&D 3.5 Homebrew World
500 years before the Shadow War, a war was fought that changed the human lands forever after. Thay summoned powerful demons and devils to invade the Emirates. The Emirans summoned genies and elementals to counter them. Spells and swords clashed for eight long years.
Azgund, then a monarchy, sent troops to support the Emirates throughout the war. The King demanded of his Lords that they provide troops, sending the young men of the Lords' lands off to fight. Many in the House of Lords saw the war as unwinnable. They saw it as a drain on Azgund's resources. But they could do nothing. The King was unapproachable. And so the Lords sent their young men to die.
All but one.
This game focuses on the nation of Azgund's civil war that erupted as a result of Lord Noran's defiance during the Thay-Emiran War. Players can choose to play characters on the side of the King or on the side of Lord Noran. As this will be a politically themed scenario, please create characters with an emphasis toward "role" rather than "roll." Also, this will not be a "traditional" adventure so characters may find themselves on opposing sides or in conflict with one another.
Character Creation Guidelines
Please see this thread for details on the campaign world. Keep in mind that the information presented there is for the campaign year 1151. This game is set in the campaign year 650.
Preference and priority will be given to my players in my other Play-by-Posts.
Characters will be created using 32 point buy. Starting level is 6th. The following books may be used...
Player's Handbook
Dungeon Master's Guide
Monster Manual
Monster Manual II (with 3.5 update)
Savage Species (my version of monster progression 3.5 updates available on request)
Starting gold, per the DMG, is 13,000 gold pieces. No more than half can be spent on any single item.
Hit Points are max at 1st level, then average each level thereafter as follows...
d4 HD: 2.5
d6 HD: 3.5
d8 HD: 4.5
d10 HD: 5.5
d12 HD: 6.5
Do not round your total, but ignore the (.5) during actual play.
Please include a background that explains what the character has done to earn his or her first six levels. Please make an effort to include the character in the world's history and please feel free to ask me for specifics of the world and its history.
Please post concepts before actual completed characters for discussion.
Approved Characters - Final
Ahote Silverbrooke - Wild Elf Sorcerer played by Yttermayn
Hrugnir - Feral Half-Ogre Barbarian/Fighter played by bedford
Kae'Ari - Astral Deva played by Lynx_The_one
Keefe - Azgundi Rogue/Assassin played by ethandrew
Nyrazha al'Zandrin - Emiran Rogue/Bard played by shadowmask
Phaidadru Farradur - Half-Elf Rogue/Sorcerer played by blackdraco
Shajrom Duzmar - Mountain Dwarf Rogue/Cleric played by Voda Vosa
Recruitment closes September 1st, 2007. Number of characters being accepted is open at this point.
D&D 3.5 Homebrew World
500 years before the Shadow War, a war was fought that changed the human lands forever after. Thay summoned powerful demons and devils to invade the Emirates. The Emirans summoned genies and elementals to counter them. Spells and swords clashed for eight long years.
Azgund, then a monarchy, sent troops to support the Emirates throughout the war. The King demanded of his Lords that they provide troops, sending the young men of the Lords' lands off to fight. Many in the House of Lords saw the war as unwinnable. They saw it as a drain on Azgund's resources. But they could do nothing. The King was unapproachable. And so the Lords sent their young men to die.
All but one.
This game focuses on the nation of Azgund's civil war that erupted as a result of Lord Noran's defiance during the Thay-Emiran War. Players can choose to play characters on the side of the King or on the side of Lord Noran. As this will be a politically themed scenario, please create characters with an emphasis toward "role" rather than "roll." Also, this will not be a "traditional" adventure so characters may find themselves on opposing sides or in conflict with one another.
Character Creation Guidelines
Please see this thread for details on the campaign world. Keep in mind that the information presented there is for the campaign year 1151. This game is set in the campaign year 650.
Preference and priority will be given to my players in my other Play-by-Posts.
Characters will be created using 32 point buy. Starting level is 6th. The following books may be used...
Player's Handbook
Dungeon Master's Guide
Monster Manual
Monster Manual II (with 3.5 update)
Savage Species (my version of monster progression 3.5 updates available on request)
Starting gold, per the DMG, is 13,000 gold pieces. No more than half can be spent on any single item.
Hit Points are max at 1st level, then average each level thereafter as follows...
d4 HD: 2.5
d6 HD: 3.5
d8 HD: 4.5
d10 HD: 5.5
d12 HD: 6.5
Do not round your total, but ignore the (.5) during actual play.
Please include a background that explains what the character has done to earn his or her first six levels. Please make an effort to include the character in the world's history and please feel free to ask me for specifics of the world and its history.
Please post concepts before actual completed characters for discussion.
Approved Characters - Final
Ahote Silverbrooke - Wild Elf Sorcerer played by Yttermayn
Hrugnir - Feral Half-Ogre Barbarian/Fighter played by bedford
Kae'Ari - Astral Deva played by Lynx_The_one
Keefe - Azgundi Rogue/Assassin played by ethandrew
Nyrazha al'Zandrin - Emiran Rogue/Bard played by shadowmask
Phaidadru Farradur - Half-Elf Rogue/Sorcerer played by blackdraco
Shajrom Duzmar - Mountain Dwarf Rogue/Cleric played by Voda Vosa
Recruitment closes September 1st, 2007. Number of characters being accepted is open at this point.
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