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[PbP][4CtF]The Chaos Wars PCs


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sophist

First Post
(not quite done, but almost now)

Code:
Name: Julien Sorel
male human Monk 3

Str 10 (2 pts)
Dex 16 (10 pts)
Con 12 (4 pts)

Int 14 (6 pts)
Wis 17 (8 pts)+HMA
Cha 10 (2 pts)

HD: 3d8+3 (21hp)     AL: LG
BAB:+2 (+2 melee, but +5 unarmed // +5 ranged)
AC: 16 (+3 dex, +3 wis)
SAVES:Fort: +4; Ref: +8; Will: +6

HEROIC POWERS: Water Breathing, HMA (Wisdom)

CLASS FEATURES: Bonus Feats(Stunning Fist (DC 15, 3x/day) & Deflect Arrows),
Evasion, Flurry of Blows, Unarmed Strike

FEATS: Weapon Finesse (unarmed Attack), Blind-Fight, Lighting Reflexes

SKILLS: (42(!) pts)
Know (arcana)  6r+2a=+8
Concentration  6r+1a=+6
Hide	       6r+3a=+9
Move Silently  6r+3a=+9
Tumble         6+3a=+11*
Jump           5r+0a=+5
Spellcraft     1*r+2a=+3
Listen         3r+3a=+6
Languages: Common + 2 others (maybe some "holy language" if such exists)
*Synergy Bonus


BACKGROUND: Julien was a typical monk, given to the cloister by his peasant
parents at a very young age, since he was one mouth too many to feed. The
cloister lay far from any large settlement, so the monks only rarely heard what
was going on the world. But they would know firsthand soon enough.
  One day, the CHAOS struck. Or more concretly, the Brotherhood of the Flame
struck, seeing even in a god like Pelor*, to whom the cloister was dedicated to
as an enemy.
  When it all was over, Julien was the sole survivor. He awoke facedown in the
pond he was meditating beside. In shock, he wandered through the ruins of the
life he knew, and after gathering a few things, off into the wilderness.
There, before reaching the nearest village he met the destructive ones again:
and now they captured him, apparently unawares of his cloistered origin.

*Pelor, as being NG, can have LG adherents. And I chose Pelor before reading
strominators post
(I'll take a maximum of 4 levels of Monk - then we'll see, although I have a strong tendency towards wizard, as usual :D )
 
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Storminator

First Post
Code:
Kelm Yonson
LG human male
Fighter 2/Hero 1
S	16 +3
D	13 +1
C	14 +2
I	13 +1
W	8   -1
Ch	14 +2
Hp	25
AC         11
F/R/W 5/1/2

BAB +2
Attack +5 1d8+4 19-20/x2

Feats (5)
Combat Expertise
Dodge
Power Attack
Skill Focus: Sense Motive
Weapon Focus: Heavy Mace

Skills (20)		Ranks	Mods	Misc	Total
Intimidate		5 (5)	2		7
Knowledge: Religion 	2 (4)	1		3
Ride			5 (5)	1		6
Sense Motive		3 (6)	-1	3	5 

Hero points (11)

Attack, burst (fire) (5 HrP)
Magical Activated
3d6 fire damage to all within 5 feet
Base Rank: 3
Additional Effect: Extra +2d6 damage
Restrictions: Magical, Brief delay and requires at least one
 hour in the sun each day it is used (-1 HrP & -1 HrP & -0 HrP)

Heighten Attack Bonus (3 HrP)
Magical Persistent
+2 BAB with Heavy Mace
Base Rank: 3
Additional Effect: Extra +1
Restrictions: Magic & Single Weapon (-1 HrP and –2 HrP)

Heightened Will Save (2 HrP)
Magical Persistent 
+3 Will Save
Base Rank: 1
Additional Effect: Extra +2
Restrictions: Magical (-1 HrP)

Self Subsistent (1 HrP)
Magical Persistent
No need for sleep
Base Rank: 1
Restrictions: Magical and requires at least one hour in the 
sun each day it is used (-0 HrP & -0 HrP)

Languages: Common, Elven, other human language?


I always wanted to be a paladin. I studied the tenets of Pelor’s order day 
and night. There was never any question about me being accepted: I never 
had a chance. Paladins are held to a high standard, and I just couldn’t 
measure up. Rash and hot-headed, I always wanted to Smite first and ask 
questions later.

But that doesn’t mean I got discouraged. I’m stubborn as a mule. The church 
needs more than paladins and I can still play a role. The church does law 
and order for a small town on the outskirts, and I signed on as a constable. 
I can smell a lie, and even nasty toughs back down when I give ‘em the eye.
Did a lot of good in that town. 

But now there’s trouble. The Brotherhood is out causing trouble, spreading
lies, and it’s got to stop! The church has closed its doors, priests and paladins 
disappearing from public view. Why? Not my place to say. But I feel Pelor’s 
blessings powerfully strong now, and I keep the fires of hope burning day 
and night.
 
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buzzard

First Post
Roger the True Shot
Ranger 1/ Hero2

Str 12
Dex 16(20- from powers)
Con 14
Int 14
Wis 12
Chr 10

AC 21
HP

Feats
Point Blank Shot
Precise shot

Skills
Hide +9
Move Silently +9
Survival +5
Craft Weaponsmith +6
Climb +5
Knowledge (nature) +6
Spot +7
Listen +5
Search +6

Powers (all have magic limitation)
Heigtened Dexterity 6
Heightened Accuracy 5 (ranged only)
Heightened Defense (luck) 6
Improved Weaponry (mighty composite longbow) 5
Keen Sight 1

BAB 2
(stats presented assuming following equipment)
Mighty Composite Lonhbow (+2 str) +10 1d8+5 damage
chain shirt
short sword

Roger is a woodsman. Nothing was ever really special about him. He did a bit of hunting around his village, and helped ward off threats. Then something changed about him, and he became something more than just another woodsman.
 
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G

Guest 11456

Guest
Gracee
Human
Hero 3
S 12 +1
D 18 +4
C 12 +1
I 10 +0
W 12 +1
Ch 10 +0
Hp 13
F/R/W 2/10/2

Initiative +11
AC 20
BAB +1
Attack +2 1d3+1 20/x2

Feats (3)
Improved Initiative
Lightning Reflexes
Improved Unarmed Strike

Skills (0)
None

Hero points (27)

Evasion (3 HrP)
Magical Persistent
On successful Reflex save take no damage
Base Rank: 6 HrP
Additional Effect: None
Restrictions: Armor Restricted (-2 HrP), Magical (-1 HrP)

Flight (6 HrP)
Magical Persistent
Can fly at base speed with a maneuverability of poor
Base Rank: 8 HrP
Additional Effect: None
Restrictions: Encumbrance Restricted: Light (-1 HrP), Magical (-1 HrP)

Heal Wound (6 HrP)
Magical Activated
Can heal two points of damage to self as an attack action
Base Rank: 8 HrP
Additional Effect: True Healing (+4 HrP), Increased Effect (+1 HrP)
Restrictions: Can Only Heal Self (-6 HrP), Magical (-1 HrP)

Heightened Defenses: Haste (4 HrP)
Magical Persistent
+3 haste bonus to AC
Base Rank: 2 HrP
Additional Effect: Increased Effect x 2 (+4 HrP)
Restrictions: Encumbrance Restricted: Light (-1 HrP), Magical (-1 HrP)

Super Agility (4 HrP)
Magical Persistent
+3 to initiative, Reflex saves, Dexterity checks, Dexterity based skill checks, and AC
Base Rank: 2 HrP
Additional Effect: Increased Effect x 2 (+4 HrP)
Restrictions: Encumbrance Restricted: Light (-1 HrP), Magical (-1 HrP)

Super Speed (4 HrP)
Magical Persistent
Base Speed +60 ft
Base Rank: 1 HrP
Additional Effect: Increased Speed x 5 (+5 HrP)
Restrictions: Encumbrance Restricted: Light (-1 HrP), Magical (-1 HrP)

Languages: Common

Background:
Until recently Gracee was just a normal 8 year old girl. But then something changed and now she can move faster, react faster, and even fly. Not typical eight year old powers at all. She hopes no one finds out because she just knows that they will make fun of her.
 

Mitchifer

First Post
Nabin Darer
Half-Elf
True Neutral
Rogue 3
Str 8 (-1)
Dex 18 (+4)
Con 12 (+1)
Int 14 (+2)
Wis 12 (+1)
Cha 10 (+0)

hp: 17
ac: 14
init: +4
fort/ref/will: +2/+7/+2
BAB: +2

Skills:
Appraise (+6/4r), Balance (+7/3r), Bluff (+5/5r), Disable Device (+10/6r), Gather Information (+5/3r +2 racial), Hide (+9/3r +2 feat), Knowledge(local) (+5/3r), Listen (+5/3r +1 racial), Move Silently (+12/6r +2 feat), Open Lock (+10/6r), Search (+6/3r +1 racial), Sense Motive (+4/3r), Sleight of Hand (+10/6r), Spot (+7/3r +1 racial +2 power), Tumble (+7/3r)

Languages:
Common
Elven
Dwarf
Gnome

Feats:
Stealthy
Point-blank shot

Rogue abilities:
Sneak attack +2d6
Trapfinding
Evasion
Trap sense +1

Half-elf abilities:
Immunity to sleep spell and similar effects
Low-light vision

Powers:
Attack, Projectile
base HrP:2
Energy damage (cold): 2 HrP
Total cost: 3 HrP (4 HrP -1 magical)
Keen Sight: 1 HrP

Background:
Nabin is the unwanted child of an elven father and a human mother. After being born, he was left with his uncle in the city, who also did not care for him much. Thus, he grew up without much guidance and quickly became involved in petty crimes, such as pick-pocketing and burglary.
 
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Corinthi

First Post
Pip Jacobee
Halfling
Cleric of Yondalla 1/Hero 2
Str 12 +1 (16 +3 when Shrunk, 32 for Lifting when Shrunk)
Dex 16 +3
Con 14 +2
Int 12 +1
Wis 14 +2
Cha 12 +1
Hps 20
Fort: +4
Reflex: +4
Will: +4

Initiative +3 (+3 Dex)
AC 14 (+1 Size, +3 Dex) 17 when Shrunk
BAB +1/3 (+1 Hero, +2 Heightened Attack Bonus when Shrunk)

Attacks: (While Shunk)
Unarmed +10 to Hit, 7 Damage
Magic Stone +11 to Hit, 1d6+7 Damage (2d6+8 versus Undead)

Base Move: 40'
Carrying Capacity When Shrunk: 519 Lbs For Light Load

Feats:
Power Attack
Cleave
Improved Unarmed Strike

Skills:
Concentration: +6 (4 Ranks +2 Con)
Heal: +6 (4 Ranks +2 Wis)
Diplomacy: +5 (4 Ranks +1 Cha)

Domains: Good, Protection
Spells Commonly Prepared:
0 Level: Create Water, Detect Magic, Light, Purify Food & Drink
1st Level: Protection from Evil (d), Magic Stone x2

Hero points (19)

Size Shift: Diminuative (5 HrPs)
Magical
Can become Tiny or Diminutive.
Base Rank: 1 HrP
Additional Effect: Small >Tiny (3 HrPs) Tiny > Diminutive (3 HrPs)
Restrictions: Light Encumberance Only (-1 HrP), Magical (-1 HrP)

Heightened Strength (3 HrPs)
Magical Persistent
+4 Strength
Base Rank: 3 HrPs
Additional Effect: Enhancement x1 (3 HrPs)
Restrictions: Only When Shrunk (-2 HrP), Magical (-1 HrP)

SuperStrength (3 HrPs)
Magical Persistent
I'm Mighty Mighty. +3 to Strength Checks, Melee & Thrown Weapon Damage, +6 Strength for Lifting/Carrying Purposes
Base Rank: 2 HrPs
Additional Effect: Enhancement x2 (4HrPs)
Restrictions: Only When Shrunk(-2 HrPs), Magical (-1 HrP)

Mighty Lifting (2 HrPs)
Magical Persistent
Strength of Titans I tell ya. +10 Lifting/Carrying and can wield 2 sizes larger objects.
Base Rank: 2 HrPs
Additional Effect: Inhancement x 1 (+4 HrP)
Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP)
Note: Only When Shrunk Restriction not applied to cost. Mighty Lifting Will Increase as other SuperStrengths do.

Increased Reach (1 HrP)
Magical Persistent
+5 Reach
Base Rank: 2 HrP
Additional Effect: None
Restrictions: Magical (-1 HrP)

Heightened Attack Bonus (3 HrPs)
Magical Persistent
+2 to Base Attack Bonus
Base Rank: 3 HrP
Additional Effect: Enhancement x1 (3 HrPs)
Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP)

SuperSpeed (1 HrP)
Magical Persistent
+20 Ground Speed
Base Rank: 1 HrP
Additional Effect: Increased Speed x1 (1HrP)
Restriction: Magical (-1 HrP)

Gain Feat (1 HrP)
Magical Persistent
Gains the Bonus Feat: Improved Unarmed Strike
Base Rank: 2 HrPs
Additional Effect: None
Restrictions: Magical (-1 HrPs)

Languages: Common, Halfling, Elf

Background:

Pip was always an exceptional Halfling. Quickwitted, nimble, althletic, and basically just full of promise. Of course, he was also rather mischievious, always getting into trouble and pulling pranks. Things only began getting strange in his early adolescence. He could outrun the fastest in the village, even faster than humans or other big folk. While sparring with the other children, his foot speed combined with uncanny coordination allowed him to dart out and smack attackers before they could even get close to him. Stranger still was when a bigger boy managed to grapple Pip. Pip struggled and wriggled, but couldn't seem to break free of the larger, stronger boy... but then Pip seemed to just vanish. At least until a moment later when the other boy was propelled a good 10 feet through the air by the now pint sized Pip.

Pip had developed the ability to grow smaller and while smaller, his strength grew well out of proportion. A visiting wizard mumbled some nonsense about mass and applied force, but the local Priestess of Yondalla knew exactly what had happened. Pip had been blessed by the gods to serve as a champion for the oppressed, a heroic defender of the little people, maybe even a servant of Yondalla herself.

The priestess took Pip under her wing, training him as a Cleric and trying to curb his reckless ways. Well...she half succeeded.

Pip has set out to try to protect the innocent and weak against those who would abuse them. He's a decent guy, but he's a touch reckless at times and isn't opposed to a bit of subterfuge when the situation calls for it. People tend to ignore things smaller than themselves, and he takes advantage of that.
 
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