Name: Julien Sorel
male human Monk 3
Str 10 (2 pts)
Dex 16 (10 pts)
Con 12 (4 pts)
Int 14 (6 pts)
Wis 17 (8 pts)+HMA
Cha 10 (2 pts)
HD: 3d8+3 (21hp) AL: LG
BAB:+2 (+2 melee, but +5 unarmed // +5 ranged)
AC: 16 (+3 dex, +3 wis)
SAVES:Fort: +4; Ref: +8; Will: +6
HEROIC POWERS: Water Breathing, HMA (Wisdom)
CLASS FEATURES: Bonus Feats(Stunning Fist (DC 15, 3x/day) & Deflect Arrows),
Evasion, Flurry of Blows, Unarmed Strike
FEATS: Weapon Finesse (unarmed Attack), Blind-Fight, Lighting Reflexes
SKILLS: (42(!) pts)
Know (arcana) 6r+2a=+8
Concentration 6r+1a=+6
Hide 6r+3a=+9
Move Silently 6r+3a=+9
Tumble 6+3a=+11*
Jump 5r+0a=+5
Spellcraft 1*r+2a=+3
Listen 3r+3a=+6
Languages: Common + 2 others (maybe some "holy language" if such exists)
*Synergy Bonus
BACKGROUND: Julien was a typical monk, given to the cloister by his peasant
parents at a very young age, since he was one mouth too many to feed. The
cloister lay far from any large settlement, so the monks only rarely heard what
was going on the world. But they would know firsthand soon enough.
One day, the CHAOS struck. Or more concretly, the Brotherhood of the Flame
struck, seeing even in a god like Pelor*, to whom the cloister was dedicated to
as an enemy.
When it all was over, Julien was the sole survivor. He awoke facedown in the
pond he was meditating beside. In shock, he wandered through the ruins of the
life he knew, and after gathering a few things, off into the wilderness.
There, before reaching the nearest village he met the destructive ones again:
and now they captured him, apparently unawares of his cloistered origin.
*Pelor, as being NG, can have LG adherents. And I chose Pelor before reading
strominators post
Kelm Yonson
LG human male
Fighter 2/Hero 1
S 16 +3
D 13 +1
C 14 +2
I 13 +1
W 8 -1
Ch 14 +2
Hp 25
AC 11
F/R/W 5/1/2
BAB +2
Attack +5 1d8+4 19-20/x2
Feats (5)
Combat Expertise
Dodge
Power Attack
Skill Focus: Sense Motive
Weapon Focus: Heavy Mace
Skills (20) Ranks Mods Misc Total
Intimidate 5 (5) 2 7
Knowledge: Religion 2 (4) 1 3
Ride 5 (5) 1 6
Sense Motive 3 (6) -1 3 5
Hero points (11)
Attack, burst (fire) (5 HrP)
Magical Activated
3d6 fire damage to all within 5 feet
Base Rank: 3
Additional Effect: Extra +2d6 damage
Restrictions: Magical, Brief delay and requires at least one
hour in the sun each day it is used (-1 HrP & -1 HrP & -0 HrP)
Heighten Attack Bonus (3 HrP)
Magical Persistent
+2 BAB with Heavy Mace
Base Rank: 3
Additional Effect: Extra +1
Restrictions: Magic & Single Weapon (-1 HrP and –2 HrP)
Heightened Will Save (2 HrP)
Magical Persistent
+3 Will Save
Base Rank: 1
Additional Effect: Extra +2
Restrictions: Magical (-1 HrP)
Self Subsistent (1 HrP)
Magical Persistent
No need for sleep
Base Rank: 1
Restrictions: Magical and requires at least one hour in the
sun each day it is used (-0 HrP & -0 HrP)
Languages: Common, Elven, other human language?
I always wanted to be a paladin. I studied the tenets of Pelor’s order day
and night. There was never any question about me being accepted: I never
had a chance. Paladins are held to a high standard, and I just couldn’t
measure up. Rash and hot-headed, I always wanted to Smite first and ask
questions later.
But that doesn’t mean I got discouraged. I’m stubborn as a mule. The church
needs more than paladins and I can still play a role. The church does law
and order for a small town on the outskirts, and I signed on as a constable.
I can smell a lie, and even nasty toughs back down when I give ‘em the eye.
Did a lot of good in that town.
But now there’s trouble. The Brotherhood is out causing trouble, spreading
lies, and it’s got to stop! The church has closed its doors, priests and paladins
disappearing from public view. Why? Not my place to say. But I feel Pelor’s
blessings powerfully strong now, and I keep the fires of hope burning day
and night.