Jonathan Devens: Male human Rgr 1/Bbn 1/Ftr 1; CR 3; Medium-size humanoid; HD 2d10+1d12+6; hp 28; Init +2; Spd 40 ft.; AC 17; Atk +6/+6 melee (1d6+3, Masterwork short swords), or +6 Melee (1d4+3, spiked gauntlet), or +5 ranged (1d8+3, Mighty [Str 16] Composite Longbow); SA Rage 3/day, Favored Enemy: ?; SQ fast movement; AL CG; SV Fort +8, Ref +2, Will +2; Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 8.
Skills and Feats: Climb +7, Handle Animal +3, Hide +5, Intimidate +5, Listen +5, Move Silently +5, Spot +4, Wilderness Lore +6; Endurance, Iron Will, Weapon Focus: Short Sword, Extra Rage
Equipment: 20 arrows, backpack, bedroll, +1 Chain Shirt, dagger, Dust of Tracelessness, Everburning Torch, Explorer’s outfit, flint and steel, spiked gauntlet, Mighty [Str 16] Composite Longbow, 3 Potions of Cure Light Wounds, 50 feet of hemp rope, Sap, 2 Masterwork Short Swords, waterskin, whetstone.
Languages: Interlingua, Shirra, Kamian
Jonathan’s father was a wagon driver, working on wagons heading to and fro in the towns around the gap. His mother having died in childbirth, Jonathan followed his father around; and thus from a very young age spent long amounts of time outdoors; he learned how to tend animals, and how to walk all day with the wagons. He was a quick learner and, having no formal education, picked up the ways of woodcraft. It was not long before he could feed both himself and his father simply by living off the land.
This comfortable and simple existence was ended when bandits attacked a caravan that Jonathan and his father were traveling with. In the initial flurry of arrows, Jonathan’s father was hit with an arrow to the chest; grabbing both his own short blade and his father’s Jonathan threw himself at the bandits in a screaming blood rage.
When a Khame patrol arrived, they came upon an incriminating scene; Jonathan, carrying his blood soaked blades, and kneeling over the dead body of his father. Assuming immediately he was a bandit, they fired upon him; and Jonathan, his brain numb, could think of nothing but running. He carriers a deep resentment of Khame in general, and their soldiers in particular, to this day.
He spent three months in the wilderness before he regained his senses and returned to civilization; he returned almost unrecognizable, haggard and dirty. He had spent a long time and thought, and had come to the conclusion that, quite simply, bandits and their kind were the scum of the earth and he, until the last breath fled from his body, would try and sweep from the earth those who would take advantage of others. He has since spent the time organizing and leading parties of vigilantes against local robber bands, and traveling along as a caravan guard, scaling his pay to what his employers can afford (A rich merchant is charged the going rate; a bunch of peasants who need to sell their harvest at Market in order to survive will be charged a token copper a day.)
Jonathan is a lay follower of Hensa, and is never seen without his viel when he should be wearing one.
Questions for DM: Favored enemy would be either Khame or whatever bandits are most commonly. Which would that be?