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PC Creation: Pointbuy or Roll?
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<blockquote data-quote="Fishbone" data-source="post: 3044595" data-attributes="member: 40849"><p>4d6, drop lowest results in about an average of 30 point buy, I believe. So offering 30 point buy does a few things that I like</p><p>It ups the power of the party a bit: Everybody can choose the stats they want, and this keeps from those poor just barely making the cut and 5 point back outliers from dragging the party down. It also makes classes with a lot of MAD more viable, you don't have to roll sick stats to make your Monk not blow chunks, its reasonably effective right out of the gate. It also makes it easier for me as DM to balance an encounter. If I've got a wide spread in stats I don't really know what to do, but if everybody starts with 30 points I know just to juice the encounters up a bit. Lastly, all the little tinkering with the base rolling can drastically alter the power of a party or a character. Most DMs probably don't realize that all the little tinkering could raise the stats of a PC by 10 points over the intended baseline on average and lead to some real 40+ unbalancing freaks of nature. Those are the 4 reasons I like point buy over random roll.</p></blockquote><p></p>
[QUOTE="Fishbone, post: 3044595, member: 40849"] 4d6, drop lowest results in about an average of 30 point buy, I believe. So offering 30 point buy does a few things that I like It ups the power of the party a bit: Everybody can choose the stats they want, and this keeps from those poor just barely making the cut and 5 point back outliers from dragging the party down. It also makes classes with a lot of MAD more viable, you don't have to roll sick stats to make your Monk not blow chunks, its reasonably effective right out of the gate. It also makes it easier for me as DM to balance an encounter. If I've got a wide spread in stats I don't really know what to do, but if everybody starts with 30 points I know just to juice the encounters up a bit. Lastly, all the little tinkering with the base rolling can drastically alter the power of a party or a character. Most DMs probably don't realize that all the little tinkering could raise the stats of a PC by 10 points over the intended baseline on average and lead to some real 40+ unbalancing freaks of nature. Those are the 4 reasons I like point buy over random roll. [/QUOTE]
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PC Creation: Pointbuy or Roll?
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