S'mon said:
The idea of heroically exposing yourself to harm by making your command tent visible
I'll assume that's an attempt at humour.
S'mon said:
The idea of heroically exposing yourself to harm by making your command tent visible
hong said:
That sounds like DM fiat more than anything. And it won't work in 3E; fly has a 90' speed, and horses move at 50'-60'.
hong said:A commander still needs a means of communicating his existence and his orders to his army. This means banners, guards, heralds, and all the other accoutrements of command; if the soldiers can figure out who he is, so can anyone else. At the very least, a commander can be expected to have better armour and weapons than everyone else -- a medieval commander exerts control over his troops by personal charisma as much as rank, and physical displays of class and rank are a part of that. Even if he doesn't, the PCs can just go invisible and wait for him to show himself.
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hong said:
I'll assume that's an attempt at humour.
S'mon said:
Incorrect - it specifically says that you can't Run with a Fly spell, whereas horses can Run and their riders still fire, at -8.
And there was no DM fiat involved, I just applied the rules and some real-world knowledge of Mongol battle tactics. You're starting to sound like one of those munchkin players who think 20th-level PCs have a god-given license to kill anything.
S'mon said:
All this simply isn't true as a universalistion, I've read enough books on the history of warfare to know that the highly-visible Julius Caesar or Alexander-type leader in his red cloak is more the exception than the rule.
Genghis Khan never led any frontal charges! The Mongols coordinated through a flag system that did not require the leader to be personally identified.
hong said:
No, I'm someone who finds it highly implausible that a bunch of 1st level warriors, even with good tactics, could be anything other than a momentary speedbump for a prepared and intelligently-played 20th level party.
hong said:
Then you take out the flags, and the people carrying the flags, and the people who tell other people to pick up the flags. And you summon monsters to help you do it, and keep the mooks busy. And throw in an earthquake or a horrid wilting or two while you're at it.
S'mon said:Re the specific example - I was using 2e rules, the riders had Riding NWP, 2 shots/round, hit on a 20, and they always criticalled for x2 damage (7hp average on 2d6) on a 20. 10 hits/round for an average of about 70 damage to the target. Of course the specifics would be different in 3e, the different crit rules and lower fire rate to spellcasting could quarter the damage.
You definitely sound like someone who as a player needs taking down a peg or two
or as a GM needs to think a lot more laterally.
Certainly 3e 20th-level PCs are more powerful than 1e/2e, and arguably 1st-level NPCs are weaker since criticals are less likely and bow fire rates are generally less. I don't think the principle has changed.
S'mon said:Re taking out leaders - in this case the tactics were standard ones, pre-prepared (like almost all successful battlefield tactics) and required minimal leadership. Mongol tactics do not depend on charismatic leadership, anyway - killing the leader would not rout them, only killing a large number of the force would do that. Even then they're more likely to scatter in good order and come together to regroup later, after dark.
All that obviously takes a lot of time. And horse archer armies don't stand still while you do it.