Garant Se'l-D'ahn
Garant Se'l-D'ahn
Male Human Artificer 11
Experience: 56,729
Chaotic Neutral
Str 11 -- (11 roll)
Dex 17 +3 (15 roll, +2 enh)
Con 13 +1 (13 roll)
Int 15 +2 (15 roll)
Wis 10 -- (10 roll)
Cha 19 +4 (15 roll, +2 lvl, +2 enh)
11 10 13 15 15 15
http://invisiblecastle.com/find.py?id=37092
Hit Points 52 (11d6+11)
AC 21 [10, +6 armor, +3 dex, +1 defl, +1 natural], Touch 14, Flat 18
DR 2/-
Init +3
BAB +8, Grap +8
Speed ?? (base 30, load 0/33, light)
Fort +6 [+3 base, +1 Con, +2 Res]
Refl +8 [+3 base, +3 Dex, +2 Res]
Will +9 [+7 base, +0 Wis, +2 Res]
+1 Adamantine Mace +9 melee (1d8+2, 20/x2, b)
+1 Silver Dagger +9 melee (1d4+1, 19-20/x2, p/s)
+1 Silver Dagger +12 ranged (1d4+1, 19-20/x2, 10 ft., p/s)
Ranged Touch +11 ranged
Medium, 5'9" tall, 156 wt, 23 yrs old
Salt and pepper hair, blue eyes, tanned skin
Speaks common, terran, and infernal.
Skills (98 skill points)
+28 Use Magic Device [14 ranks, +4 Cha, +10 Circ] (+2 synergy w/scrolls; +2 relevant item creation feat)
+21 Disable Device [14 ranks, +2 Int, +5 Circ]
+21 Search [14 ranks, +2 Int, +5 Circ]
+18 Spellcraft [14 ranks, +2 Int, +2 Syn]
+16 Knowledge (arcana) [14 ranks, +2 Int]
+15 Concentration [14 ranks, +1 Con]
+16 Craft (alchemy) [14 ranks, +2 Int]
Feats
-Two-Weapon Fighting (level 1)
-Extend Spell (human)
-Scribe Scroll (artificer 1)
-Brew Potion (artificer 2)
-Energy Substitution (sonic) (level 3)
-Craft Wondrous Item (artificer 3)
-Legendary Artisan (artificer 4)
-Craft Magic Arms and Armor (artificer 5)
-Energy Admixture (sonic) (level 6)
-Craft Wand (level 7)
-Wand Mastery (artificer 8)
-Double Wand Wielder (level 9)
-Craft Rod (artificer 9)
Human Traits
-Bonus feat at 1st level
-4 Bonus Skill Points at 1st level, 1 Bonus Skill Point per additional level
Artificer Abilities
-Spent Craft Reserve 1600
-Current Craft Reserve 500
-Artificer Knowledge (+13)
-Artisan Bonus
-Disable Trap
-Item Creation & Item Creation Feats
-Bonus Feats
-Craft Homonculus
-Retain Essence
-Metamagic Spell Trigger
-Metamagic Spell Completion
Infusions Per Day 3+1/3+1/3+1/2/1
Urf, Dedicated Wright Homonculus (2100gp, 160xp)
Mithril Breastplate +1 (worn, 15wt, 5200gp)
Adventurers Outfit (worn, -wt, -gp)
+1 Adamantine Heavy Mace, Personal Weapon Augmentation 1/day (left belt, 8wt, 4612gp, 80xp)
+1 Silver Dagger (right belt, 2wt, 1022gp, 80xp)
Headband of Multiplicity
Mirror Image 1/day, Message at will
(head, -wt, 3150gp, 252xp)
Lenses of Inspection
+5 Circumstance bonus to Search and Disable Device (eyes, -wt, 2500gp, 200xp)
Trenchcoat of the Wayfarer
Endure Elements 1/day, Continuous Dancing Lights
+2 Enhancement bonus to Charisma (worn, -wt, 3650gp, 292xp)
Shirt of Resistance
+2 Resistance bonus to Saves (worn, -wt, 2000gp, 160xp)
Amulet of Natural Armor
+1 Natural Armor bonus to AC (neck, -wt, 1000gp, 80xp)
Shunting Bracers
Shield 1/day
+1 Deflection bonus to AC (arms, -wt, 1600gp, 128xp)
Ring of Biofeedback
Continuous Biofeedback (left ring finger, -wt, 4000gp)
Combat Belt
Wand Belt, Masterwork (worn, 1wt, 60gp)
Wand of Scorching Ray (Combat Belt, 1oz, 2250gp, 180xp)
Wand of Scorching Ray (Combat Belt, 1oz, 2250gp, 180xp)
Wand of Melf's Acid Arrow (Combat Belt, 1oz, 2250gp, 180xp)
Wand of Magic Missile (5th level) (Combat Belt, 1oz, 1,875gp, 150xp)
Wand of Ray of Enfeeblement (Combat Belt, 1oz, 375gp, 30xp)
Wand of Burning Hands (Combat Belt, 1oz, 375gp, 30xp)
Wand of Daze (Combat Belt, 1oz, 187.5gp, 15xp)
Eternal Wand of Flame Blade (Combat Belt, 1oz, 2,210gp, 177xp)
Eternal Wand of True Strike (Combat Belt, 1oz, 410gp, 33xp)
Utility Belt
Wand Belt, Masterwork (worn, 1wt, 60gp)
Wand of Shield of Faith (Utility Belt, 1oz, 375gp, 30xp)
Wand of Detect Secret Doors (Utility Belt, 1oz, 375gp, 30xp)
Wand of Cure Light Wounds (Utility Belt, 1oz, 375gp, 30xp)
Eternal Wand of Enlarge Person (Utility Belt, 1oz, 410gp, 33xp)
Eternal Wand of Reduce Person (Utility Belt, 1oz, 410gp, 33xp)
Eternal Wand of Identify (Utility Belt, 1oz, 410gp, 33xp)
Eternal Wand of Good Berry (Utility Belt, 1oz, 410gp, 33xp)
Eternal Wand of Remove Fear (Utility Belt, 1oz, 410gp, 33xp)
Eternal Wand of Divine Favor (Utility Belt, 1oz, 410gp, 33xp)
True Eternal Wand of Mending (Utility Belt, 1oz, 500gp, 40xp)
Gloves of the Pseudo-Magician
+2 Enhancement bonus to Dexterity
Continuous Mage Hand & Prestidigitation
+10 Circumstance bonus to Use Magic Device (hands, -wt, 8000gp, 640xp)
Plummeting Grace
Boots of Feather Fall, Expeditious Retreat 1/day (feet, -wt, 1500gp, 120xp)
XP Spent: 3495*.75=2621-1600=1021xp
Gold Spent: 54351.5
Coins- 64pp, 8gp, 5sp, 0cp (pouch, ??wt)
Personality: Garant is a bit of a loose-cannon so to speak. A bit touchy when people comment negatively on his profession as a treasure hunter or on his graying hair, he however enjoys having a raucous time when he can afford it. And lately, he's running a bit short in the money department.
Appearance: Garant looks older than he is, whatever the reason, whether exposure to many different planes or massive amounts of magical energies throughout his life, his hair is starting to gray and he knows it. A relatively stout 5'9", he always wears a dashing blue trenchcoat and a broad-brimmed hat. Beneath the trenchcoat can be found two bandoleers stretched to their limit with a vast assortment of wands.
Background: Garant was born in Sigil, grew up in Sigil, and loves Sigil. Everything about the Cage screams to his soul, you're home! He was born to a pair of wizards, Ventmier and Ruthasee Se'l-D'ahn. His parents were "adventurers" in their younger years, and then eventually took up residence in Sigil to run a small magic shop. Two years in, out popped Garant, and sure enough what they say about life changing when you have a little one wasn?t far from the truth. Garant took to almost living in the small magic shop, fiddling with this, breaking that, whatever was in there, he had an interest for it. Business began to decline as the reckless little child broke one or two pricey items, and soon his parents were scraping the bottom.
This however did little to stem Garant's burning interests, who was now just approaching his teenage years. The parents figured eventually he'd calm down, eventually he'd make a name. Well, he did just that, he made a name for himself pretty quickly. As a nuisance. But Ventmier and Ruthasee stood by him, occasionally paying for damages he caused, putting themselves deeper into debt. Finally, when he turned sixteen, they had enough. The two wizards deposited the deed to the small magic shop, which was now vacant of anything magical, in the hands of the reckless youth. They put it this way, "son, we're done with this crazy city and you just happen to fit right in with it, so the shop is yours and we'll be settled down somewhere nice and quiet." With barely another word, they left.
Took keep himself from starving to death, he quickly took to the life of adventuring, doing random deeds and jobs around the city. He even began to slightly improve his image, at least in some peoples eyes. He has converted the magic shop into a treasure hunter establishment, from which he works out of. Occasionally taking paid jobs, but more often than not, just closing up for a week or two at a time, and gallivanting off to another ancient temple or what not and returning a bit more worn for wear and carrying a small pile of goods.
Lately, however, business has been slow, and he needs something to kick things back into gear.