But wouldn't it go the other way too? Should a cleric expect the wizard to cast grease on him to help him get out of a grapple automaticly if he doesn't at least pay lip service to the idea that the wizard has devoted his considerable intelligence to learning, and that such dedication and knowledge deserves respect? Should a fighter waste his hit points on some stuck up cleric who says "yeah, yeah, your years of training were super hard, now get in front of that monster so I don't take an AoO when I do this flamestrike."?
The cleric's abilities aren't actually (that much) stronger than the rest of the party's. \QUOTE]
Are you kidding. They heal, bring back the dead? And consult with Gods..which, in this world, proves that they are THERE... its not a qustion of faith. Its fact. Of course their power is greater, maybe not stat wise, or, as many players think, in their ability to deal-out-da-damage. But, come on. Their's is a silent power.
Now to the point.
I think the point most people are trying to make is that most games are set up so that a Cleric is NEEDED, needed in the sense that if everyone want's to live and have a good time without the fear of losing a limb or having to sit around while that leg heals doing nothing. I mean who is the character that is needed more than a Cleric? Who? Who gives as much? No one.
Theif-can get by without one with the right wizard or fighter.
wizard-can get around not having one...things might take longer, but can be done.
fighter-yes, combat is not always the way to solve the prob.
And so on and so on.
*Now I know what your sayin* the same thing applies if there is no cleric in the party, but there just happens to be one in every village or town you go to or everyone happens to have healing items. The Healing is the factor, and the Cleric is the source in this case. So moving it from one thing to another is mote.
Another way to think about it is this. When sitting around the table figuring out who is going to play what...what is either the first thing to come to mind "Who's going to heal us?" or its the last thing "damn, no cleric. Alright...who's going to play one?"
Now, in game, this shouldn't be something put over the clerics head like he HAS to be the walking Med Pack, but, if its set up right there is no reason that he or she shouldn't be there to aid allies and frineds. But, if that is the type of party your playing, the one that you feel is using you...made you play the holy man just so that they wouldn't have to worry aroubt wounds, poisions, sickness, or death...don't play the cleric. Learn to get by without one...its tough, especially if you have a good Dm who knows alot about what can happen to you in a world rampit with desease, sickness, and injuries from doing some of the most common things. But it can be done. And, when you get hurt you learn quickly not to do some of those foolish things you once did. It also makes Combat that much more Real.
As you can see. Im for a Cleric Free Inviroment but sometimes I do allow healing..though in short number. RARE.
"Life is tough, hope you got a helment."
Game On.